Crushing Wave Reaver
Medium humanoid (human), neutral evil
Armor Class 14 (shield)
Hit Points 22 (4d8 + 4)
Speed
30ft
Skills Athletics 1d20+4 , Stealth 1d20+4
Senses passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Actions
Sharktoothed Longsword. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 6 ( 1d8+2 ) slashing damage, or 7 ( 1d10+2 ) slashing damage if used with two hands. Against a target is wearing no armor, the reaver deals an extra die of damage with this sword.
Javelin. Melee or Ranged Weapon Attack: 1d20+4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.
The foot soldiers of the Crushing Wave cult are vicious sea reavers. Many of them were pirates before they fell in with the cult, and they remain eager for blood and plunder. Crushing Wave reavers appreciate the value of stealth and surprise, and look for chances to launch sudden attacks from positions of concealment whenever possible. The soldiers of the Crushing Wave cult are highly loyal to the cult priests, but they rarely fight to the death if an avenue of retreat is open to them.
Reavers carry shields made of giant crab shells, and the blades of their swords are lined with sharkâs teeth.
Temple of Elemental Evil Water
Roll | Loot |
---|
1-9 | 4d10 gp |
10 | fishbone earing allows the attuned user to cast water breathing 1/day. |