College of Comedy
Those who follow this college's teachings know many problems can be overcame with a good, hearty laugh. Jesters and punsmiths alike revel in the teachings of this bard college.
Jokes a Plenty
At 3rd level, you learn the Tasha’s Hideous Laughter spell if you don’t know it already. When you cast this spell, you can cast it without needing to concentrate. You can do this a number of times equal to half your Proficiency Bonus, and it recharges on a Short or Long Rest.
Inside Joke
Sometimes your jokes affect your friends in the best of ways. Starting at 3rd level, when a friendly creature uses a die granted by your Bardic Inspiration ability, they add your Charisma modifier to the roll as well. You can do this a number of times equal to your Charisma Modifier.
Comedy Gold
Your jokes have grown beyond a simple one liner. At 6th level as an action, all creatures within 25ft of you must make a Wisdom saving throw against your spell save DC, and your allies have advantage on this save. On a failed save, all creatures are affected by Tasha's Hideous Laughter.
Lethal Joke
At 14th level, as an action, when you cast Tasha's Hideous Laughter on a creature you also force them to make a Constitution Saving Throw. DC being your Spell Save DC. If they fail this save then they suffer a heart attack (or something similar to that), forcing the Incapacitated and Unconscious condition on them, and unless Lesser Restoration is casted on them, or a DC 18 Medicine check is used they will pass away in 10 minutes.