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Pact of the Immortal

Immortal but not Invulnerable

At the time of your birth, your patron granted you eternal life. On the night of your twentieth birthday, this power activated and you are now seemingly immortal, but not invulnerable. You age incredibly slowly and you can still be killed. Weather it is a gift or curse depends upon your perspective as this gift has also been granted to 19 others throughout the land. You don't know exactly who they are but you can feel them when they are near, you also can feel when they die. On that note whenever one of you dies, their portion of the power is granted to the Immortal that killed them.  

The Gathering

Recently you have felt the power flowing at an accelerated rate. Someone is hunting the others down, Greedily taking the power for themselves. Perhaps this is the reason the gift was bestowed in the first place. After all, There can be only one..
hit dice: 1d8 Per Warlock level
hit points at 1st level: 8 + Your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st
armor proficiencies: Light armor
weapon proficiencies: Simple weapons, Martial Weapons
tools: None
saving throws: Wisdom, Charisma
skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a light pistol and 20 rounds or (b) any simple weapon

  • (a) a component pouch or (b) an arcane focus

  • (a) a scholar's pack or (b) a dungeoneer's pack

  • Leather armor, any bladed martial weapon, and two daggers


spellcasting:

Spell Slots

The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.   For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell Witch Bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.  

Spells Known of 1st Level and Higher

At 1st level, you know two 1st-level spells of your choice from the warlock spell list.   The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.   Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.  

Spellcasting Ability

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.   Spell save DC = 8 + your proficiency bonus + your Charisma modifier   Spell attack modifier = your proficiency bonus + your Charisma modifier  

Spellcasting Focus

You can use an arcane focus as a spellcasting focus for your warlock spells.  

Eldritch Invocations

In your study of occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.   At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.   Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
class features:

Expert Swordsman

Swordplay comes naturally to you. You are proficient with Bladed Martial weapons.  

Built like a Demi-God

As stated before you are immortal but not invulnerable starting at second level, you have a natural +2 to your AC. This is ignored however when facing other Immortals.  

There Can Be Only One

you have power, but it is only a portion of a greater whole. The only way to get more it seems, is to kill the others and take their power for your own.   (Level up is only possible by killing another Immortal)
subclass options:

Created by

Houdini26.

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