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Ebberon, Homebrew, MotM

Warforged

The ability to create Warforged were recently learned by the Human League of Synthetica. Upon learning this power, they constructed the Warforged Smithy to produce them as the army of Synthetica. Warforged became Synthetica's major contribution to the war effort after the confrontation began with the Major Keys.

It takes many long magical rituals and specialized machinery in the Smithy to create each warforged. This has limited the number of warforged created to between 7 and 10 a month for the last 7 years. Warforged are usually similar in shape and size, but have some minor variations. Though fully mature, warforged are often ignorant of many social aspects. The Human League considers them more property than equals, so they are often not assertive without being trained as a military officer.

If playing using achievements and milestones, choosing this race duirng character creation grants the player the achievement "Iron Man".

ability score increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Alternatively, increase one score by 2 and another by 1, or three scores by 1.
age: A typical warforged is between 2 and 7 years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Warforged have not existed for very long on Cisum as of the time of the Major Keys-Acapellago conflict.
alignment: Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one language of your choice.
race features:

Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.
  • Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

    Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.
  • Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.

    Size. To set your height and weight randomly, start with rolling a size modifier:

  • Size modifier = 2d6
  • Height = 5 feet + 10 inches + your size modifier in inches
  • Weight in pounds = 270 + (4 x your size modifier)

  • Created by

    ColTigh128.

    Statblock Type

    Race/Species

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