Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
hit dice:
1d8
hit points at 1st level:
8 + your constitution modifier
hit points at higher levels:
1d8 (or 5) + your Constitution modifier per rogue level after 1st
armor proficiencies:
Light
weapon proficiencies:
Simple weapons, hand crossbows, and rapiers
tools:
Thieves' tools
saving throws:
Dexterity, Intelligence
skills:
starting equipment:
spellcasting:
class features:
subclass options: