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Firenewt

ability score increase: Your Constitution score increases by 2 and your Dexterity score increases by 1.
age: Firenewts can live an upwards of 60 or so years and mature around the age of 12.
alignment: Firenewts enjoy a chaotic lifestyle and thus they tend to lean towards Chaotic alignments. Due to their worship of Imix they tend to be aggressive, wrathful and cruel.
Size: Medium
speed: Your base walking speed is 30 feet and your swim speed is 30 feet.
Languages: You can speak, read, and write Common and your choice of Draconic or Ignan
race features:
Amphibious. You can breathe air and water   Fireblooded. You have resistance to fire damage   Fiery Core (variant). At your DMs discretion, the Fireblooded feature can be substituted with Fiery Core. You have immunity to fire damage and vulnerability to cold damage. For every week you go without having been exposed to moist heat, you gain 1 point of exhaustion that cannot be removed until you contact hot water or steam.   Societal Role. You gain proficiency in one of the following skills: Alchemist's supplies, Animal Handling, Intimidation, or Religion.   Translucent Skin. Your visible veins and organs make the application of traditional healing more efficient. Any healing you receive from nonmagical means is increased by an amount equal to a roll of your hit die and all Wisdom (medicine) checks made to stabilize you are at advantage.   Spit Fire. As an action, you vomit a ball of fire towards a creature or object within 10 ft. of you. The target must make a Dexterity saving throw. A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use this ability, you can’t use it again until you complete a short or Long Rest.  
The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus

Created by

Luhmao.

Statblock Type

Race/Species

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