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Incomplete Quartztoil Construct

Large undead, construct, lawful evil
Armor Class 14
Hit Points 39 (6d10 + 6)
Speed 25ft

STR
14 +2
DEX
11 0
CON
12 +1
INT
6 -2
WIS
8 -1
CHA
5 -3

Damage Resistances Necrotic
Damage Immunities Poison, psychic.
Condition Immunities Exhaustion, petrified, poisoned.
Senses Darkvision 60ft, passive Perception 9
Challenge 1


Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. Death Seep. Unbound, raw, necrotic energy pours out from the construct. Each creature within 5 feet of the Incomplete Quartztoil Construct must make a DC 11 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed saving throw, or half as much on a successful one.


 

Created by

BurrowsRed.

Statblock Type

Monster / Creature

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