Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. Death Seep. Unbound, raw, necrotic energy pours out from the construct. Each creature within 5 feet of the Incomplete Quartztoil Construct must make a DC 11 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed saving throw, or half as much on a successful one.