Witcher Alchemy
Bindweed
Common
Components: Berbercane Fruit, Black Pudding's Acid and Dwarven Spirit.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 1 Minute.
Toxicity: 2
Effects: Grants you resistance to acid damage and effects.
Enhanced
Components: Alcohest, Berbercane Fruit, Bindweed, Corpse Flower's Acid and Moleyarrow.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 10 Minutes.
Toxicity: 3
Effects: Grants you immunity to acid and effects.
Superior
Components: Ancient Black Dragon's Acid, Beggartick Blossoms, Berbercane Fruit, Bloodmoss, Enhanced Bindweed, Moleyarrow, Vermilion and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 30 Minutes.
Toxicity: 4
Effects: Grants you drain to acid and effects.
Black Blood
Common
Components: Dwarven Spirit, Ghoul's Blood and Sewant Mushrooms.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 10 Minutes.
Toxicity: 2
Effects: Any creature that make natural attack takes 2d8 poison damage upon dealing damage to the Witcher. If the creature is classified as Undead, then they take 4d8 poison damage, this damage ignores immunities and resistances for Undead.
Enhanced
Components: Alcohest, Black Blood, Hellebore Petals, Sewant Mushrooms and Wraith Blood.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 30 Minutes.
Toxicity: 3
Effects: Any creature that attacks with a natural attack takes 4d8 poison damage upon dealing damage to the Witcher. If the creature is classified as Undead, then they take 6d8 poison damage, this damage ignores immunities and resistances for Undead. When Undead are damage by blood, they must make a Constitution saving throw with disadvantage against your Sign Save DC, if failed then the Undead is knocked back 10ft.
Superior
Components: Enhanced Black Blood, Han Fiber, Hellebore Petals, Nostrix, Rebis, Sewant Mushrooms, Vampire Blood and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 1 hour.
Toxicity: 4
Effects: Any creature that attacks with a natural attack takes 6d8 poison damage upon dealing damage to the Witcher. After being damaged, they must make a Constitution saving throw against your Sign Spell Save DC, if failed then for 1d4 rounds they take 4d4 poison damage. Each round they are remake the save. If the creature is classified as Undead, then they take 8d8 poison damage, this damage ignores immunities and resistances for Undead. When Undead are damage by blood, they must make a Constitution saving throw with disadvantage against your Sign Save DC, if failed then the Undead is knocked back 20ft and for 1d4 rounds they take 6d4 poison damage. Each round they are remake the save with disadvantage.
Blizzard
Common
Components: Dwarven Spirit, Ice Mephit's Heart, Molasses and White Myrtle Petals.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 1 Minute.
Toxicity: 1
Effects: Once you have killed a creature, you are able to choose three enemies in sight. Those three creatures must make a Wisdom saving throw against your Sign Save DC, if failed then they are put under effects of the Slow spell. This effect lasts one round.
Enhanced
Components: Alcohest, Blizzard, Celandine, Ice Elemental's Heart, Molasses and White Myrtle Petals.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 10 Minutes.
Toxicity: 2
Effects: Once you have killed a creature, you are able to choose five enemies in sight. Those five creatures must make a Wisdom saving throw against your Sign Save DC, if failed then they are put under effects of the Slow spell. This effect lasts two rounds.
Superior
Components: Buckthorn, Celandine, Enhanced Blizzard, Ice Elemental Myrmidon's Heart, Molasses, Rebis, Sewant Mushrooms, White Myrtle Petals and White Gull.
Process: 30 Minutes.
Duration: The process takes 3 hours to craft 1d6 vials.
Toxicity: 3
Effects: Once you have killed a creature, you are able to choose seven enemies in sight. Those seven creatures must make a Wisdom saving throw against your Sign Save DC, if failed then they are put under effects of the Slow spell. This effect lasts three rounds.
Cat
Common
Components: Berbercane Fruit, Cat Eyes, Dwarven Spirit and Water Essence.
Process: 30 Minutes.
Duration: The process takes 1 hour to craft 1d2 vials.
Toxicity: 1
Effects: Doubles the Witcher's natural dark vision.
Enhanced
Components: Alcohest, Berbercane Fruit, Cat, Cortinarius, Tiger Eyes and Water Essence.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 1 Hour.
Toxicity: 2
Effects: Doubles the Witcher's natural dark vision plus 20ft and gives them 10ft of Truesight. This allows you to see invisible creatures and objects, automatically detect visual illusions and automatically succeed on saving throws against them.
Superior
Components: Aether, Allspice, Berbercane Fruit, Cortinarius, Enhanced Cat, Moleyarrow, Saber-Toothed Tiger Eyes and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 2 Hours.
Toxicity: 3
Effects: Doubles the Witcher's natural dark vision plus 40ft and gives them 20ft of Truesight. This allows you to see invisible creatures and objects, automatically detect visual illusions and automatically succeed on saving throws against them.
De Vries’ Extract
Common
Components: Dwarven Spirit, Nothic's Eye and Wolfsbane.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 30 Minutes.
Toxicity: 2
Effects: Grants you the ability to see creatures that are invisible and see-through walls for 60ft
Enhanced
Components: Alcohest, Canoloth's Eyes, De Vries' Extract, Hornwort and Wolfsbane.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 1 Hour.
Toxicity: 3
Effects: Grants you the ability to see creatures that are invisible and see-through walls in 80ft and gain a +2 on attack rolls against creatures that are invisible.
Superior
Components: Enhanced De Vries' Extract, Hornwort, Kraken's Eyes, Mandrake Root, Quebrith, White Gull and Wolfsbane.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 2 Hours.
Toxicity: 4
Effects: Grants you the ability to see creatures that are invisible and see-through walls in 100ft, and gain advantage and +2 on attack rolls against creatures that are invisible.
Feywild Forest
Common
Components: Alghoul's Tongue, Berbercane Fruit, Dwarven Spirit and Pixie Bone Marrow.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 30 Seconds.
Toxicity: 1
Effects: Once consumed you gain 1 Vigor Point if you have any lost Vigor Points, and then each time it hits your turn again, you regain 1 Vigor Point.
Enhanced
Components: Alcohest, Alghoul's Tongue, Berbercane Fruit, Crow's Eye, Feywild Forest and Green Hag Bone Marrow.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 1 Minute.
Toxicity: 2
Effects: Once consumed you gain 2 Vigor Point if you have any lost Vigor Points, and then each time it hits your turn again, you regain 2 Vigor Point.
Superior
Components: Annis Hag Bone Marrow, Berbercane Fruit, Crow's Eye, Enhanced Feywild Forest, Hellebore Petals, Ribleaf, Vermilion and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 2 Minute.
Toxicity: 3
Effects: Once consumed you gain 3 Vigor Point if you have any lost Vigor Points, and then each time it hits your turn again, you regain 3 Vigor Point.
Full Moon
Common
Components: Dark Essence, Dwarven Spirit, Lesser Griffon's Heart and Wolfsbane.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 1 Minute.
Toxicity: 2
Effects: Grants you temporary hit points equal to two times your constitution modifier, plus your level. These temporary hit points can be healed until the duration ends, once the duration ends any temporary hit points lost don't come back.
Enhanced
Components: Alcohest, Crow's Eye, Dark Essence, Full Moon, Roc's Heart and Wolfsbane.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 10 Minutes.
Toxicity: 3
Effects: Grants you temporary hit points equal to three times your constitution modifier, plus your level times by two. These temporary hit points can be healed until the duration ends, once the duration ends any temporary hit points lost don't come back.
Superior
Components: Crow's Eye, Enhanced Full Moon, Mistletoe, Purple Worm's Heart, Quebrith, Verbena, White Gull and Wolfsbane.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 30 Minutes.
Toxicity: 4
Effects: Grants you temporary hit points equal to four times your constitution modifier, plus your level times by three. These temporary hit points can be healed until the duration ends, once the duration ends any temporary hit points lost don't come back.
Golden Oriole
Common
Components: Blowball, Dwarven Spirit, Light Essence and Giant Snake's Poison Glands.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 1 Minute.
Toxicity: 2
Effects: Grants the Witcher immunity to poison damage and poisoned condition. This will also cure you of any current toxins or poisons currently in your system.
Enhanced
Components: Alcohest, Blowball, Blue Slaad's Poison Glands, Celandine, Golden Oriole and Light Essence.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 10 Minutes.
Toxicity: 3
Effects: Grants the Witcher immunity to poison damage and poisoned condition. This will also cure you of any current toxins or poisons currently in your system. Each time you are hit with poison damage, you heal 1/4 of the damage dealt to you, this can't go pass your maximum hit points.
Superior
Components: Ancient Green Dragon's Poison Glands, Blowball, Celandine, Enhanced Golden Oriole, Han Fiber, Ranogrin, Quebrith and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 30 Minutes.
Toxicity: 4
Effects: Grants the Witcher drain to poison damage and immunity to the poisoned condition. This will also cure you of any current toxins or poisons currently in your system.
Killer Whale
Common
Components: Balisse Fruit, Buckthorn, Drowner's Lung and Dwarven Spirit.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 10 Minutes.
Toxicity: 1
Effects: You can breathe underwater and a gain a 30ft swimming speed.
Enhanced
Components: Alcohest, Balisse Fruit, Bloodmoss, Buckthorn, Hornwort, Killer Whale and Morkoth's Lung.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 30 Minutes.
Toxicity: 2
Effects: You can breathe underwater and a gain a 60ft swimming speed.
Superior
Components: Buckthorn, Cortinarius, Enhanced Killer Whale, Hornwort, Hydragenum, Killer Whale's Lung, Moleyarrow and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 1 Hour.
Toxicity: 3
Effects: You can breathe underwater and a gain a 120ft swimming speed.
Kiss
Common
Components: Bloodmoss, Drake Scales and Dwarven Spirit.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 1 Minute.
Toxicity: 2
Effects: Grants you resistance to piercing and slashing damage. Once consumed, it instantly heals you for 4d6 hit points.
Enhanced
Components: Alcohest, Bloodmoss, Byronia, Kiss and Wyvern Scales.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 10 Minutes.
Toxicity: 3
Effects: Grants you immunity to piercing and slashing damage. Once consumed, it instantly heals you for 8d6 hit points.
Superior
Components: Ancient Dragon Scales, Bloodmoss, Byronia, Enhanced Kiss, Longrube, Vitriol and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 30 Minutes.
Toxicity: 4
Effects: Grants you drain to piercing and slashing damage. Once consumed, it instantly heals you for 12d6 hit points.
Petri’s Philter
Common
Components: Arenaria, Dwarven Spirit and Specter Dust.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 3 Signs.
Toxicity: 2
Effects: Grants you maximize all damage die on your next 3 sign casts.
Enhanced
Components: Alcohest, Arenaria, Buckthorn, Petri's Philter and Wraith Dust.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 6 Signs.
Toxicity: 3
Effects: Grants you maximize damage die on your next 6 sign casts.
Superior
Components: Arenaria, Buckthorn, Enhanced Petri's Philter, Ghost Dragon Dust, Longrube, Ranogrin, Rubedo and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 12 Signs.
Toxicity: 4
Effects: Grants you maximize damage die on your next 12 sign casts.
Shrike
Common
Components: Dwarven Spirit, Porcupine Spikes and Stinging Nettle.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 12 Seconds.
Toxicity: 2
Effects: Once consumed, any creature that comes 5ft from you, take 4d4 piercing damage and 2d8 poison damage on each of their turns.
Enhanced
Components: Alcohest, Death Slaad Spikes, Shrike, Stinging Nettle and Wolfsbane.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 30 Seconds.
Toxicity: 3
Effects: Once consumed, any creature that comes 5ft from you, take 8d4 piercing damage and 6d8 poison damage on each of their turns.
Superior
Components: Cortinarius, Enhanced Shrike, Purple Worm Spikes, Stinging Nettle, Vermilion, Wolfsbane and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 1 Minute.
Toxicity: 4
Effects: Once consumed, any creature that comes 5ft from you, take 12d4 piercing damage and 10d8 poison damage on each of their turns.
Swallow
Common
Components: Celandine, Dwarven Spirit and Fake Basilisk's Heart.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 1 Minute.
Toxicity: 2
Effects: Heals 4d6 + your Constitution modifier at the end of each turn.
Enhanced
Components: Alcohest, Celandine, Swallow, Treant's Heart and White Myrtle Petals.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 10 Minutes.
Toxicity: 3
Effects: Heals 6d6 + your Constitution modifier at the end of each turn.
Superior
Components: Berbercane Fruit, Celandine, Crow's Eye, Enhanced Swallow, Lesser Vampire's Heart, Vitriol, White Gull and White Myrtle Petals.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 30 Minutes.
Toxicity: 4
Effects: Heals 8d6 + your Constitution modifier at the end of each turn.
Tawny Owl
Common
Components: Carrion Crawler's Blood, Dwarven Spirit and Verbena.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 1 Hour.
Toxicity: 2
Effects: Once consumed, you have advantage on all Constitution saving throws and are immune to the Exhaustion condition.
Enhanced
Components: Alcohest, Cloaker's Blood, Tawny Owl, Verbena and Wolfsbane.
Process: The process takes 2 hours to craft 1d4 vials.
|Duration: 3 Hours.
Toxicity: 2
Effects: Once consumed, you have advantage on all Constitution saving throws and are immune to the Exhaustion condition and can't be put to sleep by magical means. In addition, you can now take a short rest for 30 minutes and a long rest for 1 hour.
Superior
Components: Enhanced Tawny Owl, Fool's Parsley Leaves, Mandrake Root, Purple Worm's Blood, Sewant Mushrooms, Verbena, White Gull and Wolfsbane.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 5 Hours.
Toxicity: 3
Effects: Once consumed, you have advantage on all Constitution saving throws and are immune to the Exhaustion condition and can't be put to sleep by magical means. In addition, you can now take a short rest for 30 minutes and a long rest for 1 hour. If consumed at night, then this effect doesn't end until daylight.
Thunder Bolt
Common
Components: Cortinarius, Dwarven Spirit and Ettin's Heart.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 30 Seconds.
Toxicity: 2
Effects: Once consumed, allows you to roll an additional damage die with all attacks.
Enhanced
Components: Alcohest, Behir's Heart, Cortinarius, Fool's Parsley Leaves and Thunderbolt.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 1 Minute.
Toxicity: 3
Effects: Once consumed, allows you to roll an additional damage die with all attacks.
Superior
Components: Bryonia, Cortinarius, Enhanced Thunderbolt, Fool's Parsley Leaves, Quebrith, Remorhaz's Heart, Verbena and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 2 Minutes.
Toxicity: 4
Effects: Once consumed, allows you to roll an additional damage die with all attacks. You also crit on the first turn of hits after consummation.
White Honey
Components: Alcohest, Bulette's Bone Marrow, Honeysuckle and White Myrtle Petals.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: None.
Toxicity: None.
Effects: Regain all your toxicity points, cancels active potion effects. You may not take any potions for 5 hours after you drink this.
White Raffard's Healer
Common
Components: Dwarven Spirit, Manticore's Heart and Ribleaf.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: None.
Toxicity: 3
Effects: Once consumed it heals you for half of your current hit points pool.
Enhanced
Components: Alcohest, Bryonia, Ribleaf, Tyrannosaurus Rex's Heart and White Raffard's Healer.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: None.
Toxicity: 4
Effects: Once consumed it heals you to your maximum hit points.
Superior
Components: Bison Grass, Bryonia, Enhanced White Raffard's Healer, Pringrape, Ribleaf, Vermilion and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: None.
Toxicity: 5
Effects: Once consumed it heals you to your maximum hit points. You also gain 1/4 of your hit points worth of temporary hit points.
Willow
Common
Components: Dwarven Spirit, Hornwort and Two-Headed Cerberus's Hide.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 1 Minute.
Toxicity: 2
Effects: You gain +5 to all rolls against being stunned or knocked by any magical or physical means.
Enhanced
Components: Alcohest, Cortinarius, Hornwort, Willow and Zombie Clot's Hide.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 10 Minutes.
Toxicity: 3
Effects: You gain advantage against being stunned or knocked by any magical or physical means.
Superior
Components: Aether, Cortinarius, Enhanced Willow, Hornwort, Sewant Mushrooms, Steel Predator's Hide and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 30 Minutes.
Toxicity: 4
Effects: You gain immunity against being stunned or knocked by any magical or physical means.
Wolf
Common
Components: Dwarven Spirit, Giant Wasp's Blood and Mandrake Root.
Process: The process takes 1 hour to craft 1d2 vials.
Duration: 12 Seconds.
Toxicity: 2
Effects: Causing you to be able to get a Critical from 18 and 20.
Enhanced
Components: Alcohest, Mandrake Root, Nostrix, Roper's Blood and Wolf.
Process: The process takes 2 hours to craft 1d4 vials.
Duration: 30 Seconds.
Toxicity: 3
Effects: Causing you to be able to get a Critical from 17 and 20.
Superior
Components: Behir's Blood, Enhanced Wolf, Hydragenum, Mandrake Root, Pigskin Puffball and White Gull.
Process: The process takes 3 hours to craft 1d6 vials.
Duration: 1 Minute.
Toxicity: 4
Effects: Causing you to be able to get a Critical from 16 and 20.