Witcher Bombs
Dancing Stars
Common
Components: Bomb Casing, Saltpeter and 2 Sulfur
Effects: Upon impact, releases a fiery explosion in a 15ft area. Creatures in this area must make a Dexterity saving throw equal to your Sign Save DC. On a failure, take 4d8 fire damage. Additionally, targets stay on fire for 1d4 rounds, dealing 2d8 fire damage each turn. On a success, take half damage and no burning effect is applied.
Enhanced
Components: Stammelford's Dust, Dancing Star, Phosphorus, Sulfur, Sewant Mushrooms, Hellebore Petals and Nostrix.
Effects: Now does 5d8 damage, 3d8 each round and last for 1d6 rounds in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Dancing Star, 2 Phosphorus, 2 Sulfur, 2 Sewant Mushrooms, 2 Nostrix and Nigredo.
Effects: Now does 6d8 damage, 4d8 each round and last for 1d8 rounds in a 25ft radius.
Devil’s Puffball
Common
Components: Bomb Casing, Saltpeter and 2 Sewant Mushrooms.
Effects: Upon impact, it releases a cloud of poison in 15ft radius. This cloud lasts for 3 rounds. The poison cloud forces all creatures entering the area or starting their turn inside the area to make a Constitution save equal to your Sign Save DC. On a failure, creatures take 3d10 poison damage, or half that on a success.
Enhanced
Components: Stammelford's dust, Devil's Puffball, Calcium Equum, Endrega heart, Sewant mushrooms, Ginatia Petals and Green Mold.
Effects: Now does 4d10 damage and last for 1d6 rounds in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Devil's Puffball, 2 Calcium Equum, 2 Endrega Hearts, 2 Sewant Mushrooms, 2 Ginatia Petals and 1 Rebis.
Effects: Now does 5d10 damage and last for 1d8 rounds in a 25ft radius.
Dimeritium Bomb
Common
Components: Bomb Casing, 5 Saltpeter and 2 Optima Mater.
Effects: Upon impact explodes into a mist of Dimeritium shards with a 15 ft radius dealing 2d10 piercing damage to creatures in the radius. If they succeed on a Dexterity saving throw against your Sign Save DC, they take half damage. Magic in this sphere is cancelled for 1d4 rounds, including illusions.
Enhanced
Components: Stammelford's Dust, Dimeritium Bomb, Optima Mater, Powdered Pearl, Blowball, Ginatia Petals and Bloodmoss.
Effects: Now does 3d10 damage in a 20ft radius and magic is cancelled for 1d6 rounds.
Superior
Components: Alchemists Powder, Enhanced Dimeritium Bomb, 2 Optima Mater, 2 Powdered Pearl, 2 Puffball, 2 Bloodmoss and 1 Nigredo.
Effects: Now does 4d10 damage in a 25ft radius and magic is cancelled for 1d8 rounds.
Dragon Dream
Common
Components: Bomb Casing, Saltpeter and 2 Phosphorus.
Effects: Upon impact, releases a cloud of explosive gas in a 15ft area. If any fire enters that area, it explodes, dealing 7d6 fire damage to all creatures caught in the blast.
Enhanced
Components: Stammelford's Dust, Dragon's Dream, Phosphorus, Optima Mater, Mistletoe, Allspice and Bryonia.
Effects: Now does 8d6 damage in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Dragon's Dream, 2 Phosphorus, 2 Optima Mater, 2 Allspice, 2 Bryonia and Aether.
Effects: Now does 9d6 damage in a 25ft radius.
Flare
Common
Components: Bomb Casing, Sulfure and Bryonia
Effects: Upon impact, releases a bright light and drops a glowing substance in a 25ft area. This magical substance keeps the area lite for 1d6 rounds.
Enhanced
Components: Stammelford's Dust, Flare, Amethyst Dust, Pyrite, Sulfure and Bryonia
Effects: Now lasts for 1d8 rounds in a 30ft radius.
Superior
Components: Alchemists Powder, Enhanced Flare, Amethyst Dust, 2 Pyrite 2 Sulfure and 2 Bryonia.
Effects: Now does 1d10 rounds in a 35ft radius.
Grapeshot Bomb
Common
Components: Bomb Casing, 2 Saltpeter and 2 Calcium Equum.
Effects: Explodes in a 15ft radius and damages all creatures in that area dealing 4d10 piercing damage and 1d8 fire damage. If they succeed on a Dexterity saving throw against your Sign Save DC, they take half damage.
Enhanced
Components: Stammelford's Dust, Grapeshot, Calcium Equum, Blowball, Crow's Eye and Longrube.
Effects: Now does 5d10 damage and 2d8 damage in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Grapeshot, 2 Calcium Equum, 2 Sulfur, 2 Longrube, 2 Hop Umbels and Nigredo.
Effects: Now does 6d10 damage and 3d8 damage in a 25ft radius.
Moon Dust
Common
Components: Bomb Casing, Saltpeter and 2 Quicksilver Solution.
Effects: Upon impact, releases a flurry of silver splinters in a 15ft area. Creatures in this area must make a Dexterity saving throw equal to your Sign Save Dc or take 3d4 acid damage. If they fail this saving throw, regardless of whether they take damage, they cannot transform into another shape (example: werewolves) for 1d6 rounds.
Enhanced
Components: Stammelford's Dust, Moon Dust, Quicksilver Solution, Sulfur, Hop Umbels, Blowball and Honeysuckle.
Effects: Now does 4d4 damage and last for 1d8 rounds in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Moon Dust, 2 Quicksilver Solution, 2 Sulfur, 2 Hop Umbels, 2 Blowball and 1 Nigredo.
Effects: Now does 5d4 damage and last for 1d10 rounds in a 25ft radius.
Northern Wind
Common
Components: Bomb Casing, Saltpeter, Ducal Water, Powdered Pearl and 2 Allspice.
Effects: Upon impact, releases a blast of super-cold air in a 15ft area. All creature in the area of the blast must make a Constitution save equal to your Sign Save DC or be coated in a thick ice (apply restrained condition) for 1d4 rounds and take 3d8 cold damage. On a success they take half damage, with no freezing effect.
Enhanced
Components: Stammelford's Dust, Northern Wind, 2 Ducal Water, 1 Powdered Pearl, Fool's Parsley Leaves, Verbena and 2 Allspice.
Effects: Now does 4d8 damage and covered in thick ice for 1d6 in a 20ft radius.
Superior
Components: Alchemists Powder, Saltpeter, Enhanced Northern Wind, 3 Ducal Water, 2 Powdered Pearl, 2 Verbena, 3 Allspice and Quebrith.
Effects: Now does 5d8 damage and covered in thick ice for 1d8 in a 25ft radius.
Red Haze
Common
Components: Bomb Casing, Saltpeter, Cortinarius and Hydragenum.
Effects: Upon impact, it releases a cloud of reddish haze in a 15ft radius. This haze lasts for 3 rounds. This reddish haze forces all creatures entering the area or starting their turn inside the area to make a Constitution save equal to your Sign Save DC. On a failure, creatures will attack the first thing they see, even if an ally and take 3d4 psychic damage. This effect last for 1d4 rounds. On a success they become dazed and skip their turn and half damage.
Enhanced
Components: Stammelford's Dust, Red Haze, Saltpeter, Allspice Toot, Cockatrice Feather, Cortinarius and Hydragenum.
Effects: Now does 4d4 damage and last for 1d8 rounds in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Red Haze, Saltpeter, 2 Allspice Root, Cockatrice Feather, 2 Cortinarius and 2 Hydragenum.
Effects: Now does 5d4 damage and last for 1d8 rounds in a 20ft radius.
Samum Bomb
Common
Components: Bomb Casing, Saltpeter and 2 Celandine.
Effects: Explodes in a flash of white in a 15ft radius attempting to stunning all creatures in that area for 4 rounds. A creature hit must make a Constitution saving throw against your Sign Save DC. Upon a failed save the target is stunned for 4 rounds, the creature can remake the save at the end its turn. If a creature saves it is unaffected by the explosion.
Enhanced
Components: Stammelford's Dust, Samum, Phosphorus, Foglet Teeth, Celandine and Blowball.
Effects: Now stuns creatures for 5 rounds in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Samum, 2 Phosphorus, 2 Foglet teeth, 2 Celandine, 2 Hellebore Petals and Aether.
Effects: Now stuns creatures for 6 rounds in a 25ft radius.
Stenchbulb
Common
Components: Bomb Casing, Saltpeter and Rotten Flesh.
Effects: Upon impact, it releases a foul-smelling cloud in a 15ft radius. This cloud lasts for 3 rounds. This cloud forces all creatures entering the area or starting their turn inside the area to make a Constitution save equal to you Sign Save DC. On a failure, when a creature makes an attack or skill roll, they must roll a d4 that will be taken away from their total roll. This lasts for 1d4 rounds. If a creature saves it is unaffected by the explosion.
Enhanced
Components: Stammelford's Dust, Stenchbulb, Saltpeter, Scleroderm, Beggartick Blossoms and Rotten Flesh
Effects: Now when a creature makes a attack or saving throw they roll a 1d6 and last for 1d6 rounds in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Stenchbulb, Saltpeter, 2 Scleroderm, 2 Beggartick Blossoms, 2 Rotten Flesh and Hydragenum.
Effects: Now when a creature makes a attack or saving throw they roll a 1d8 and last for 1d8 rounds in a 20ft radius.
Sun's Blast
Common
Components: Bomb Casing, 2 Sulfure and Wolfsbane.
Effects: Upon impact, it releases a flash of light into the area in a 15ft radius. A creature hit must make a Constitution saving throw against your Sign Save DC. Upon a failed save the target has the Blinded condition for 4 rounds, the creature can remake the save at the end its turn. They also take 3d4 Radiant damage. If a creature saves it is unaffected by the explosion and take half damage.
Enhanced
Components: Stammelford's Dust, Sun's Blast, Optima Mater, Pyrite, Saltpeter and 2 Celandine.
Effects: Now does 4d4 damage and last for 1d6 rounds in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced Sun's Blast, 2 Optima Mater, 2 Pyrite, Saltpeter, 2 Celandine and Vermilion.
Effects: Now does 5d4 damage and last for 1d8 rounds in a 20ft radius.
King and Queen
Common
Components: Bomb Casing, Saltpeter, Necrophage Blood and Hellebore Petals.
Effects: Upon impact, it releases a magical substance into the area in a 15ft radius. It causes the fear effect to happen to all creatures in that area for 3 rounds. A creature hit must make a Constitution saving throw against your Sign Save DC. Upon a failed save the target has the Frightened condition for 4 rounds, the creature can remake the save at the end its turn. If a creature saves it is unaffected by the explosion.
Enhanced
Components: Stammelford's Dust, King and Queen, Saltpeter, Berbercane Fruit, Necrophage Blood and Hellebore Petals.
Effects: Now fear creatures for 5 turns in a 20ft radius.
Superior
Components: Alchemists Powder, Enhanced King and Queen, 2 Saltpeter, 2 Berbercane Fruit, 2 Necrophage Blood, 2 Hellebore Petals and Rebis.
Effects: Now fear creatures for 6 turns in a 20ft radius.