Electrical Illumination. As a bonus action, the surk can cause their crystal and glass constituent parts to light up. When they do, they shed bright light in a 10-foot radius and dim light for an additional 10 feet.
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 lightning damage. f the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns. Lightning Coil (Recharge 5–6). The surk emits a burst of crackling, snapping lightning. Each creature within 10 feet of them must make a DC 11 Dexterity saving throw, taking 7 ( 2d6 ) lightning damage on a failed save, or half as much damage on a successful one. Flammable objects in that area that aren’t being worn or carried are ignited.
A construct of metal, glass, and wire, a surk somewhat resembles a short, slender humanoid composed of forged materials. Crystal elements always glow with bottled electricity, which sometimes discharges in spidery snaps of lightning. Created by Machines. Surk are intelligent constructs originally created by “spirits” within the Grave of the Machines to tend to the inner workings of the structure. However, those spirits have long since fallen silent, leaving the surk to fend for themselves. They’ve lost their knowledge of most of the maintenance duties their ancestors once performed. “Living” Off the Floor. In the aeons since their creation and subsequent abandonment in the Grave of the Machines, surk have had to develop into beings capable of “living” off the land. In their case, the land is essentially the interstitial spaces, shafts, and tunnels within a vast mechanism. Whatever the mechanism once accomplished isn’t known to the surk; to them, it is just their world. Sometimes Capricious. Many surk seek reason and knowledge, and have even managed to escape the confined world of their creation. But others are unpredictable and given to impulsive acts, like children. That extends to inflicting harm on creatures they don’t understand, including fleshy intruders, but also often other machines, and even surk from septs other than their own.
Technolgoical