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Monstrous Dog Alpha

Huge monstrosity , unaligned
Armor Class 18 (natural armor)
Hit Points 320 20d12+80
Speed 50ft

STR
25 +7
DEX
10 0
CON
19 +4
INT
2 -4
WIS
12 +1
CHA
9 -1

Skills Perception +4, Stealth +5
Damage Resistances acid, cold, fire, lightning, thunder
Senses passive Perception 14
Languages -
Challenge 10 (5,900 XP)


  • Keen Hearing and Smell. The monstrous dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The monstrous dog has advantage on attack rolls against a creature if at least one of the monstrous dog's allies is within 10 feet of the creature and the ally isn't incapacitated. Their tail attacks have a chance to knock the target prone (DC 17 STR).
  • Magic Resistance. The monstrous dog has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The monstrous dog’s weapon attacks are magical.
  • Regeneration. The monstrous dog regains 10 hit points at the start of its turn if it has at least 1 hit point.
  • Charge. If the monstrous dog moves at least 10 feet straight toward a target and then hits it with a bulldozer attack (use the tail attack) on the same turn, the target takes an extra 9 ( 2d8 ) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 1d6*10 feet away and knocked prone. Any creature hit in this way takes falling damage.


Actions

Multiattack. The monstrous dog makes two attacks: one with its bite and one with its tail. It can’t make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit ( 1d20+10 ), reach 10 ft., one target. Hit: 33 4d12+7 piercing damage plus 7 ( 2d6 ) necrotic damage and heals for the same amount of necrotic damage dealt. If the target is a Large or smaller creature, it is Grappled (escape DC 17). Until this grapple ends, the target is Restrained, and the monstrous dog can’t bite another target. However, at the start of the dog's turn the grappled creature automatically takes 33 piercing and 7 necrotic damage from being chewed on.

Tail. Melee Weapon Attack: +10 to hit ( 1d20+10 ), reach 10 ft., one target. Hit: 20 3d8+7 bludgeoning damage and the target is knocked up in the air and away from the monstrous dog 1d6*10 feet and knocked prone. Any creature hit in this way takes falling damage.


 

Legendary Actions

For every four opponents the Alpha faces in combat it gains 1 legendary action. It may use either its bite, tail or charge attack.

Lair Actions

When encountered, roll the timer (1d4). Each time the timer drops to 1 on the monstrous dog's turn roll the timer again, this is the number of other monstrous dogs that show up as well as how long before more turn up.


These mottled near-dinosaurs look like a cross between a rabid dog and tyrannosaurs rex.

Forest, Alien, Technological


Created by

solomani.

Statblock Type

Monster / Creature

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