AI Recognition. A human may make a DC 14 Intelligence (Arcana) check to talk the AI out of killing them. Demi-humans can also make the check, but with disadvantage.
Auxiliary Power. When WEE-DN is reduced to 0 hit points, he instead gains 10 hps.
Passive Nanite Mending. WEE-DN regains 10 hit points at the start of his turn if he has at least 1 hit point.
Multiattack. WEE-DN makes two attacks. Tool Arm. Melee Weapon Attack: +7 to hit 1d20+7 , reach 10 ft., one target. Hit: 14 (4d6 + 4) 3d6+4 slashing/piercing damage. Manipulator Arm. Melee Weapon Attack: +7 to hit 1d20+7 , reach 10 ft., one target. Hit: 14 (5d6 + 4) 5d6+4 bludgeoning damage. Defoliant Spray. Ranged Weapon Attack: +7 to hit 1d20+7 , range 15 ft., one target. Hit: 11 (2d6) 2d6 necrotic damage, but only affects plants. Force Cage. A single target within in 20 feet of WEE-DN must make a DEX saving throw or be trapped in a force cage (become immobilised). The force cage is immune to non-magical damage; however, it can be burst open with a DC 24 STR ability check.
Hard To Kill. When the robot is reduced to 0 hit points, it instead regains 10 hit points and makes a single attack against the triggering target.
Garden robot.
technological, technology