Level | Name | Casting Time | Range | Components | Duration | Damage | Extra |
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Random roll
1d4 1d6 1d8 1d10 1d12 1d20 1d100
Lv0: FIRE BOLT/ 1 action/ 120 ft/ V, S/ Instantaneous/ 2d10 fire damage/ Target: Creature or Object
Lv0: POISON SPRAY/ 1 action/ 10 ft/ V, S/ Instantaneous/ 2d12 poison damage/ Negates by Constitution Save throw
Lv1: MAGIC MISSILE (x3) /1 action/ 120 ft/ V, S/ Instantaneous/ 1d4+ 1 Force damage per missile
Lv1: SLEEP/ 1 action/ 90 ft/ V, S, M( pinch of sand, rose petals, or a cricket)/ 1 min/ 5d8 radial affect 20 ft/ Hits creatures from low-high hp left, only affects if damage makes hp 0.
Lv2: ALTER SELF (NATURAL WEAPONS)/ 1 action/ Self/ V, S/ Con 1hr/ 1d6 + 1
Lv2: WEB/ 1 action/ 60 ft/ V, S, M( bit of spiderweb)/ Con 1hr/ 2d4 fire damage to any creature that starts in fire/ Fire burns away web in 1 round
Attacks