War and conflict has given rise to new people. Soldiers are the driving force that keeps thousands alive on the battlefield, risking their life to do so. Each one has something to fight for, and each one is a life worth saving
hit dice:
1d10
hit points at 1st level:
10 + your constitution modifier
hit points at higher levels:
1d10 + your resolve modifier (temporary hp.)
armor proficiencies:
Armoured uniform, army garb
weapon proficiencies:
Simple and Complex firearms, artillery
tools:
Naval Vehicles
saving throws:
Strength, resolve
skills:
Athletics, Intimidation, Survival, Resove
starting equipment:
Army Uniform
a complex firearm or 2 simple firearms
a knife or 1 set of medical supplies
trench survival kit
spellcasting:
class features:
Weapon Specialty
Radovan favours one style of fighting: Assault. The other options are listed below:
Sniping
you do not have disadvantage on your attack roll for a shot made from a weapon's second range.
Shrapnel
On a weapon that deals multiple dice of damage (e.g. 3d6 or 2d10) you may reroll any dice that rolls a 1 once.
Assault
Whilst wielding a firearm, you gain a +1 bonus to AC
Dual Wielding
Whilst having one firearm in each hand, you can add the relevant ablitity score modifier to the second weapon.
True Resolve
With renewed strength, you can fight on once more. On your turn, you can use a bonus action to regain 1d10 + your soldier level temporary hit points. You must finish a short of long rest before using this again.
Action Surge
Starting at second level, you can push yourself to the extreme and face the odds with resolve. On your turn, you can take one additional action
School of Battle
At third level, you choose a defined path of war that you shall follow down. Choose between Iron Sentinel, True Fighter, and War surgeon.
Ability score improvement
At 4th and 6th level, you can increase one ability score by 2, or two ability scores by 1
Redemption Shot
Beginning at 5th level, whenever you take the attack action, you attack twice instead of once.
subclass options:
Schools of Battle
Iron Sentinel
Mortal Wounds
When you choose this school at 3rd level, your attacks score a critical hit on a roll of 19 or 20
Soul of Iron
At 6th level, you gain an extra use of your true resolve ability per short or long rest. You also pick another Weapon Speciality.
True Fighter
Enemy's honour
Starting at 3rd level, as a bonus action on your turn, you can gain advantage on all attack rolls until the end of your turn. You must take a long rest before using this feature again.
Wind-up
At 6th level, you can take a -5 penalty to your attack roll in exchange for +5 to your damage
War Surgeon
Patch Up
When using your True Resolve feature, you can choose to instead to gain 1d8 + your soldier level hit points (not temporary hit points)
Dying Breaths
You gain advantage on a check to stabilize a dying or unconcious creature.
Level | Abilities |
---|
1 | Weapon Speciality, True Resolve |
2 | Action Surge |
3 | School of Battle |
4 | Ability Score Improvement |
5 | Redemption Shot |
6 | Ability Score Improvement, School of Battle feature |