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Ninja

Homebrew subclass for patreon only until fully playtested.

Features

Ninjutsu

Beginning at the 3rd level, as an action, you may cast ninjutsu by combining three mudras together. Beginning at 3rd level you gain access to the mudra 'Ten' (Heaven in Haipanese). At 9th level, you gain access to the mudra 'Chi' ("Earth" in Haipanese), and 13th level you gain access to the mudra 'Jin' (Man in Haipenese). You may use each mudra a number of times equal to half your rogue level rounded down. Your mudra refresh after completing a long rest.    
  • Fuma - Any single
  • Shadon - Any single
  • Katon - Any Mudra and Ten
  • Raiton - Any Mudra and Chi
  • Hyoton - Any Mudra and Jin
  • Huton - One of each
  • Doton - One of each
  • Suiton - One of each
 

Shukuchi

Also beginning at the 3rd level you have learned the secrets of Shukuchi. You instantaneously travel a maximum distance of 5ft per rogue level. You may travel over gaps in the ground but cannot scale walls using this ability. At the 13th's level, you leave behind an optional 15 ft cube of smoke. You may only use shukuchi when you make a hide ability check or while hidden. You must expend one use of your Ten mudra to use Shukuchi.    

Trick Attack

Beginning at the 13th level you are able to perform a trick attack. When you attack an enemy with a sneak attack, you may expend one use of each mudra to perform a trick attack. On a successful attack roll, the target becomes vulnerable causing all attack rolls to have advantage against that creature for one round, beginning after your action.  

Kassatsu

  Beginning at the 17th level, once as a bonus action, after using ninjutsu you may use a second ninjutsu which requires one fewer mudra. Kassatsu refreshes after a short rest.      

Ninjutsu Spell List

  Intelligence is the spell modifier for the following abilities. The spellcasting focus or these spells is the caster's hands forming the required mudras. Spells cast through ninjutsu are cast at their base level. To cast ninjutsu at a higher level, you must spend the required mudra for the ninjutsu again to increase the spell level by one. You may spend mudra to increase the casting level to a maximum of 9th level.          

Doton

4-level Evocation

Casting Time: 1 action
Range/Area: 30 ft
Components: V,S
Duration: 1 minute
You draw out the energies of Ten to create a circle of corrupted earth on the ground centered at a point of your choice within range. The circle has a radius of 10 ft and is considered to be difficult terrain for all creatures except for you. Creatures take 4d4 necrotic damage for every 5 ft they travel within Doton. When Doton appears, all creatures within the ring make a dexterity saving throw, taking 4d4 necrotic damage and half as much on a failed save. You are unaffected by this damage.
At higher levels: Creatures take 1d4 more necrotic damage for each casting level above four.
Available for: Ninja Rogue
 

Suiton

4-level Evocation

Casting Time: 1 action
Range/Area: 30 ft
Components: V,S
Duration: Instanteous
You draw out the energies of Jin to cause a powerful geyser of water to explode from the ground beneath a target location in a 5 ft radius circle. Each creature inside the geyser must make a dexterity saving thrown. A creature takes 4d6 bludgeoning damage and 4d6 cold damage, and half as much on a successful save. Additionally, you cast invisibility on your self at the 2nd level.
At higher levels: When you cast Suiton at higher levels, you deal 1d6 more bludgeoning damage for each level above 4th.
Available for: Ninja Rogue


Created by

Maniacsrose.

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