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Barbarian

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
hit dice: 1d12 per Barbarian level
hit points at 1st level: 12 + your Constitution modifier
hit points at higher levels: 1d12 + Constitution modifier per Barbarian level after 1st
armor proficiencies: Light Armor, Medium Armor and Shields
weapon proficiencies: Simple Weapons and Martial Weapons
tools: None
saving throws: Constitution, Strength
skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:
  • (a) a greataxe or (b) any martial melee weapon
  • (a) two handaxes or (b) any simple weapon
  • An explorer's pack and four javelins
  • spellcasting:
    class features:
    Level Proficiency Features Rages Rage Damage
    1 +2 Rage, Unarmored Defense 2 +2
    2 +2 Reckless Attack, Danger Sense 2 +2
    3 +2 Paths of the Barbarians, Primal Knowledge I 3 +2
    4 +2 Ability Score Improvement 3 +2
    5 +3 Extra Attack, Fast Movement 3 +2
    6 +3 Path Feature 4 +3
    7 +3 Feral Instinct, Instinctive Pounce 4 +3
    8 +3 Ability Score Improvement 4 +3
    9 +4 Brutal Critical I 4 +3
    10 +4 Path Feature, Primal Knowledge II 5 +3
    11 +4 Relentless Rage 5 +4
    12 +4 Ability Score Improvement 5 +4
    13 +5 Brutal Critical II 5 +4
    14 +5 Path Feature 6 +4
    15 +5 Persistent Rage 6 +4
    16 +5 Ability Score Improvement 6 +5
    17 +6 Brutal Critical III 6 +5
    18 +6 Indomitable Might 6 +5
    19 +6 Ability Score Improvement 6 +5
    20 +6 Primal Champion Unlimited +5

    Rage

    In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armour:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.
  • If you are able to cast spells, you can't cast them or concentrate on them while raging.
  • Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.    

    Unarmored Defense

    While you are not wearing any armour, your armour class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.    

    Danger Sense

    At 2nd level, you gain an uncanny sense of when things nearby they aren’t as should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.    

    Reckless Attack

    Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.    

    Primal Knowledge

    When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.    

    Ability Score Improvement

    When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.    

    Extra Attack

    Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.    

    Fast Movement

    Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.    

    Feral Instinct

    By 7th level, your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.    

    Instinctive Pounce

    At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed.    

    Brutal Critical

    Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.    

    Relentless Rage

    Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.    

    Persistent Rage

    Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.    

    Indomitable Might

    Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.    

    Primal Champion

    At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

    Created by

    Lord Mcberry.

    Statblock Type

    Class Features

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