hit dice:
1d10
hit points at 1st level:
10 + your Constitution modifier
hit points at higher levels:
1d10 + your Constitution modifier after 1st level
armor proficiencies:
Leather, Chainmail, Plate, Shields
weapon proficiencies:
Simple Weapons, Martial Weapons
tools:
saving throws:
Strength, Constitution
skills:
Choose two from Athletics, Acrobatics, Arcana, Insight, Deception, Slight of Hand, Stealth, Intimidation, Medicine, Persuasion, and Religion
starting equipment:
(a) a martial weapon and a shield or (b) two martial weapons
(a) five javelins or (b) any simple melee weapon
Explorer's pack
Chainmail
spellcasting:
Spellcasting
At 1st level, you have been gifted with Void magic, allowing you to absorb elements and send them back.
Elemental Charges
Each time you use your reaction to absorb an elemental spell, you gain one charge of the corrisponding element.
Spells
At 1st level, you know simple infusions only using one charge of each element.
Spellcasting Ability
Wisdom is your spellcasting ability for your void spells, since your power derives from the aura of the void. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
class features:
Void Sense
At 1st level, you can sense the direction of nearby minds of creatures within 50ft through walls.
Void Initiate
You have access to simple infusions.
Glory for the Void
Also at 1st level, you may decapitate a dead foe and absorb it's energy, giving you one random elemental charge. Any enemies witnessing this action will recive 1 point of distress.
Embrace Fear
Beginning at 2nd level, attacking an enemy with distress deals extra damage. Add 1d10 to your damage roll per point of distress
Subclass Unlock
Beginning at 3rd level, you now have access to your subclasses.
Void Apprentice
Also at 3rd level, you can now combine elemental charges of any type.
subclass options:
Taker of Magic
Hand of Eindis
Beginning at 3rd level, your absorption is extended to a radius of 30ft. Every element you absorb grants two charges.
Null
Also at 3rd level, whenever you absorb a hostile target's spell, they are unable to cast a spell with the same element on their next turn.
Void's Chosen
Leader of Champions
Beginning at 3rd level, All features that affect distressed targets are shared with your allies.
Banner of Glory
Consume 1 charge of all elements to form a banner on your back. All enemies within 30ft of this banner will not have their distress points consumed. This banner dissolves after one round of combat.
Worldbreaker
Terrifying Lift
Beginning at 3rd level, hitting a distressed target will suspend them in the air above the ground. The target will be unable to move or use actions in this state. Targets are suspended for 6s for every point of distress they have.
Distorted Echoes
Also at 3rd level You may change your voice to match any voice you've heard before.
Level | Abilities |
---|
1 | Void Sense, Void Initiate, Glory for the Void |
2 | Embrace Fear, |
3 | Subclass Unlock, Void Apprentice |