hit dice:
1d6
hit points at 1st level:
7 + Your Constitution modifier
hit points at higher levels:
7 + Your Constitution modifier per level after 1st
armor proficiencies:
Light Armor, Shields
weapon proficiencies:
Simple Weapons
tools:
Poisoner's Kit, Alchemist's supplies
saving throws:
Constitution, Wisdom
skills:
Choose two from Arcana, Deception, Insight, Medicine, Nature, Persuasion, or Survival.
starting equipment:
(a) leather armor or (b) chain shirt
(a) one greatclub or (b) one simple melee weapon
(a) Priest's pack or (b) Explorer's pack
an injector
spellcasting:
3RD LEVEL
Fear,
Speak with Dead,
Revivify
4TH LEVEL
Confusion
5TH LEVEL
Awaken,
Creation,
Decadence
class features:
Decorate | When an enemy is inflicted with poison, do double damage to that enemy.
Klink | If drinking a potion, a quarter of the effects applies to your party. This also applies for negative effects.
Plague Expertise | This allows you to pick your plague expertise, either the Doctor or Plague Unleashes. More in depth looks at this classes specific abilities are in the subclasses section.
Plague Addon | If inflicting a debuff on enemies that isn't poison, also inflict poison.
Spellcasting | This ability allows you to cast spells. For a more in depth explanation on spells, look at chapter 10 in the players handbook. If learning specific plague doctor class spells, look at the spells list above.
Ability Score Improvement | At level 4, and also 12 and 16, choose to either improve a specific modifier by 2 or choose to improve two specific modifiers by 1. This does not allow modifiers to go past 20.
Reversal | If an enemy tries to inflict a negative effect on you, roll a d20. If rolling above a 15, reflect the negative effect back onto the enemy.
No More Favors | Allows the ability to steal coins from creatures. Roll a d20, and depending on the amount you roll, you will get some amount of money. This will depend on the DM.
Dawn Rises | During nighttime, gain the ability to use the spell Rising Dawn.
Unknown Powder | Allows the ability to put specific powders on weapons. If you do this, gain a potion, and roll a d12. If rolling a 7 or higher, you can attack normally and also inflict a potion effect.
Sacrificed Slaughter | Allows the ability to heal teammates by taking away hitpoints from other teammates.
Doctor's Debt | If rolling a persuasion check, allows the ability to also steal some money from the person. If failing the persuasion check, does not do anything.
Cure the Plague | If a teammate is inflicted with poison or plague effect, you can roll a d20 in and out of combat to see if the effect is erased. If rolling a 14 or higher, you erase the effect off the teammate.
Anesthesia | If using a spell, roll a d6+intelligence to see if you can also put the creature to sleep. If rolling a 5 or higher, you are allowed to put the enemy to sleep if you want.
Natural Warding | You natural gain 1 more armor point.
Sacrificed Slaughter 2 | Allows the ability to heal teammates by taking away hitpoints from other teammates and enemies. If taking away from enemies, roll a d12. If rolling a 10 or higher, you take away hitpoints from the enemy and put them onto your teamates. Sacrificed Slaughter 2 also allows you to use Sacrificed Slaughter on yourself in both ways. Does not stack with Sacrificed Slaughter.
Ripoff | Allows you to apply the bleeding effect if using a spell or using a weapon with the piercing modifier.
Introverted Nature | When taking damage, take away one hit point from the attack. e.g., if normally taking away 4 hitpoints, instead take away 3 hitpoints. This effect only applies if an enemy is inflicted with poison.
subclass options:
The Doctor
LEVEL 3
Night Light | During nighttime, do plus 1d4 of healing and/or buffs.
Hitmenot | When getting attacked, roll a d20. If rolling an 18 or higher, take away half of the damage.
LEVEL 7
Herbs | From the herbs in your mask, you gain a constant effect of regeneration. Regeneration gives you an extra hitpoint every 5 turns in combat. This includes when your unconscious.
Plague Unleashes (Battle)
LEVEL 5
Missed Moves | When missing a move, still do a single hitpoint of damage.
1 | Decorate |
---|
2 | Klink |
3 | Plague Expertise, Plague Addon, Spellcasting |
4 | Ability Score Improvement, Reversal |
5 | -- |
6 | No More Favors |
7 | Plague Expertise, Dawn Rises |
8 | -- |
9 | Plague Expertise, Unknown Powder |
10 | Sacrificed Slaughter |
11 | Doctor's Debt |
12 | Ability Score Improvement |
13 | -- |
14 | Cure The Plague |
15 | Anesthesia |
16 | Ability Score Improvement |
17 | -- |
18 | Natural Warding |
19 | Plague Expertise, Sacrificed Slaughter 2 |
20 | Ripoff, Introverted Nature |