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Spatiomancer

with this class you manipulate space, not space as in the stars and planets, but the space objects and matter does and doesnt take up, then utilizes it to use its features. to control and move. this class is focused on lockdown and mobility.
Level Feature
1 Continuum Casting, Rift Step
2 Spatial Boons
3 Spatial Storage
4 Feat or Ability Score improvement
5
6 Spatial Boon
7
8 Feat or Ability Score improvement
9
10 Spatial Boon
11
12 Feat or Ability Score improvement
13
14 Spatial Boon
15
16 Feat or Ability Score improvement
17 Spatial Boon
18 Spatial Blade
19 Feat or Ability Score improvement
20 Spatial Collapse
hit dice: d8
hit points at 1st level: 8+con mod
hit points at higher levels: d8+con mod or 5+con mod
armor proficiencies: Light Armor, shields
weapon proficiencies: Simple Weapons, Martial weapons
tools:
saving throws: Con and Dex
skills: Choose any two
starting equipment:
one martial weapon of choice
A) a shield B) a martial weapon of choice
Explorers Pack or Dungeoneers pack
Leather Armor
spellcasting:
you are a wisdom caster. your spell save DC = 8+wis mod+prof. you know a number of spells equal to your level +1, you can pick spells from the sorcerer spell list or Spatiomancy custom spell list. you regain all expended spell slots on a short or long rest. this spellcasting is not considered spell casting or pact magic (but is considered its own separate thing. especially in regards to multiclassing).
Level Cantrips Slots Slot Level
1 2 1 1
2 2 2 1
3 2 2 2
4 2 3 2
5 2 2 3
6 2 3 3
7 3 2 4
8 3 3 4
9 3 2 5
10 3 3 5
11 3 2 6
12 3 3 6
13 4 1 7
14 4 2 7
15 4 1 8
16 4 1 8
17 4 1 8
18 4 2 8
19 5 2 8
20 5 2 8
class features:

Rift Step -

starting at level 1, Recharge (6), you can as a bonus action teleport up to 60 feet to a point you can see that is unoccupied.  

Spatial Boons -

starting at level 2, you may select one, spatial boon option (this replaces your subclass). you may select additional ones at levels 6, 10, 14, and 17  

Spatial Storage -

starting at level 3, you gain a storage it is 15ft in all dimensions, you can create an opening into it that is as large as you would like (max of 15ftx15ft) to pull items from it. alternatively, if you are touching an item, you can put it into the spatial storage as an action. items cannot be broken while in the spatial storage. living creatures cannot enter the spatial storage. opening the spatial storage is an action, closing it is a bonus action.  

Spatial Blade -

starting at level 18, while you are wielding a weapon you can see into the ethereal plane as well as the normal plane. in addition your attacks with weapons can also strike creatures in the ethereal plane.

Spatial Collapse -

starting at level 20, you gain a 10ft aura, you may choose which creatures are affected by this aura. when a creature affected by this aura leaves the aura they make a Charisma saving throw. on a failure at the end of the creature's turn they are teleported to the point on which they were standing immediately before they moved out of the aura.
subclass options:

Spatial Boons -

as previously listed, rather than picking a subclass you pick from a pool of features. some of these may have prerequisites.  

Spatial Vision -

you gain 5ft radius of blindsight.  

Spatial Chains -

Recharge (6), you cause invisible chains to spring up around a target. a creature that can see into the ethereal plane can see these (and has advantage on the save). target creature makes a dexterity save. on a fail the creature is pulled into the ethereal plane for 1 minute.  

Spatial Restriction -

Recharge (6), you cause an area centered on yourself (radius = a number of feet equal to your level). a creature that cant see into the ethereal plane must expend 3ft of movement for every 1ft it moves in this area. this effect persists for 1 minute.  

Spatial Traveling -

while you are on the ethereal plane your movement is doubled. this effect also applies to anything you may be mounted on.  

Spatial Shock -

Recharge (6), target one creature, then choose a number of hit dice you would like to expend, the target creature makes a Charisma save. on a failed save, you roll all the hit dice expended this way and the creature takes damage equal to the total number rolled (this damage is force).  

Spatial Break -

Recharge (6), target one creature that you can see, that creature makes a dex save, on a fail the creature is teleported to a point you can see within 10ft of you  

Expand -

When you cast a spell with an area of effect you can choose to double the radius (dimensions) but half the damage of the spell  

Condense -

when you cast a spell with an area of effect you can choose to double the damage, but half all the dimensions (radius) of the effect  

Spatial Reach -

(Prerequisite Level 17) all weapons you use have the reach property.  

Spatial Cloak -

Reacharge (10) (roll d10 instead of d6 for this recharge), when you would be hit by an attack, you can teleport 5ft in any direction to an unoccupied space. this does not provoke attacks of opportunity. this is a reaction.  

Spatial Expansion/Reduction -

(Prerequisite level 7), you can cast enlarge/reduce at will

Created by

Spectre0458.

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