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Time Blade (Chronomancer)

you manipulate the fabric of time. you use it to bolster yourself and weaken your enemies. fortune favors the brave, but time favors the patient, or so they say.
Level Feature
1 Time Jump, Continuum Casting
2 Time Boon
3 Paradox
4 Feat or Ability Score improvement
5
6 Time Boon
7
8 Feat or Ability Score improvement
9
10 Time Boon
11
12 Feat or Ability Score improvement
13
14 Time Boon
15
16 Feat or Ability Score improvement
17 High Magic
18 Time Boon
19 Feat or Ability Score improvement
20 Sands Of Time
hit dice: d6
hit points at 1st level: 6+wis mod
hit points at higher levels: d6+wis mod or 4+wis mod
armor proficiencies: Light Armor, shields
weapon proficiencies: Simple weapons, and Shortswords
tools:
saving throws: Wisdom and Intelligence
skills: pick any 2
starting equipment:
one simple weapon of choice
shield or a second simple weapon
explorers pack or dungeoneers pack
a bag of ball bearings
leather armor
spellcasting:
you are a wisdom caster. your spell save DC = 8+wis mod+prof. you know a number of spells equal to your level +1, you can pick spells from the sorcerer spell list or chronurgy wizards expanded spell list. you regain all expended spell slots on a short or long rest.   this spellcasting is not considered spell casting or pact magic (but is considered its own separate thing. especially in regards to multiclassing).
Level Cantrips Spell Slots Slot level
1 2 1 1
2 2 2 1
3 2 2 2
4 2 3 2
5 2 2 3
6 2 3 3
7 3 2 4
8 3 3 4
9 3 2 5
10 3 3 5
11 3 2 6
12 3 3 6
13 4 1 7
14 4 2 7
15 4 1 8
16 4 1 8
17 4 1 8
18 4 2 8
19 5 2 8
20 5 2 8
class features:

Time Jump -

starting at level 1, when you roll initiative, you can choose to swap places in the initiative with one other creature. you can use this feature a number of times per long rest equal to your Wisdom Modifier.

Time Boons -

starting at level 2, you may select one, time boon option (this replaces your subclass). you may select additional ones at levels 6, 10, 14, and 18

Paradox -

starting at level 3, when you cast a leveled spell roll a d20, on a natural 20, the spell slot is refunded.

High Magic -

starting at level 17, you gain a 9th level spell slot, which you regain on a long rest.    

Sands Of Time -

starting at level 20, you may go back in time to a point of your choice. you cannot alter history by doing this and view as though you are only a spectator in whatever you witness. in addition when you would die. you can forgo rolling death saves and return to the place where you finished your last long rest, your stats and effects return to exactly how they were then. successfully using the second part of this ability reduces your max HP by wis mod - con mod
subclass options:

Time Boon List -

as previously listed, rather than picking a subclass you pick from a pool of features. some of these may have prerequisites.  

Frozen in time -

when you take this, you no longer age or suffer the effects of aging.  

Pause -

once per long rest, you can target one creature and one effect on the target creature. that effect is nullified for 1 minute. during the time that this ability is in effect, the condition is frozen and will resume where it was as soon as this feature ends. you can end this as a free action.  

Chrono-Boost -

Prerequisite level 10 - Recharge (6) (at the start of your turn roll a d6, on an 6 you get this feature back) - you can have an additional bonus action or reaction this round.  

Stasis -

Recharge (6) - target one creature, object, or spell, they make a wisdom save (of possible). on a fail they are frozen in time until the start of your next turn. a creature frozen this way has its turn skipped and cannot take damage. an object frozen in this way, does not spoil and cannot move. a spell frozen in this way remains stationary and its effects dont go off until the stasis ends. this is an action  

Time Loop -

(prerequisite - Level 15) you can take prepared actions as bonus actions.  

Temporal Cloak -

you have unarmored defense equal to 10+Wis mod+Dex mod  

Delayed Spells -

Recharge (5-6), when you would cast a spell, you can choose to freeze it in time as it was cast turning it into a tiny gem. a creature can break this gem to cast the spell using your modifier. you can have a max of these at once equal to your wis mod.  

Continuity -

(prerequisite - Level 18) the duration of all your spells are doubled.  

Future Sight -

(prerequisite - level 6) you can cast augury at will.  

Omens Insight -

(prerequisite - Future Sight) once per session, you may ask the DM one question about something that could happen over the course of this session. and they must answer truthfully (DMs discretion how much info you receive).  

Fast Clock -

halve the duration of all effects applied to you. (buffs and debuffs included)  

Chronal Shift -

(prerequisite level 18) Recharge 12 (roll d12 instead of d6). as a reaction when a creature would make an ability check, you can choose to force that creature to treat the number on the d20 as a 10 instead of whatever they rolled.

Created by

Spectre0458.

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Class Features

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