Powerful hunters who stalk the night in search of blood with which to prolong their unlife. The statistics for the Vampires presented in the Monster Manual make for a frightening villain who can come back to haunt the players long after they're thought to have been defeated. Sometimes, however, Vampirism has a place in a different kind of story. Perhaps the need for blood is used as a metaphor for addiction, or the need to hide your true nature from your community for your own safety can be a potent way to look at what it's like to live under prejudice. Perhaps you have a player who just really likes Vampires. Whatever the reason, the Monster Manual statistics are far too powerful to put in the hands of players. But those statistics are intended to represent Vampires who have been around for a while, who have an established lair and occasionally spread the condition around, and sometimes their progeny, for whatever reason, aren't bound to their sires. Whether you call them fledglings, neonates or spawn, these newly-turned Vampires are far more suitable for player characters.While many vampires thirst for blood, your character might otherwise gain sustenance from the living. Roll on or choose an option from the vampire Hungers table to determine what tempts your character to feed. Vampire Hungers
D6 | Hunger |
---|---|
1 | Blood |
2 | Flesh or raw meat |
3 | Cerebral spinal fluid |
4 | Psychic energy |
5 | Dreams |
6 | Life energy |