race features:
Darkvision
Accustomed to life in the dark, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Gnoll Fangs
Your fangs are natural weapons and you can use your bite to make unarmed strikes. If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage normal for an unarmed strike.
Skulking Hunter
You have proficiency in the Stealth skill.
Rampage
Whenever you reduce a creature's hit points to 0 with a melee attack, you can use your bonus action to move up to half your speed and make an additional melee attack.
Large and Brutal
Gnolls were a humanoid race that most closely resembled human-hyena hybrids within Faerûn. They were carnivorous humanoids, known for their savage culture and warlike ways. Gnolls were extremely tall, with the average member of the race standing on average between 7′0″‒7′6″ (2.1‒2.3 m). Though Gnolls were relatively lean for their height, weighing in usually between 280‒320 lb (130,000‒150,000 g), they cut an impressive visage. In part because of their height and lean musculature, Gnolls were very quickly compared with many other races such as humans. Gnoll skin was greenish-gray, and their furry hide a light or dark brown hue, sometimes marked with spots or stripes. Many Gnolls also had a dirty yellow to a reddish-gray crest-like mane that stood on end when they were angry.
It is believed by some that Gnolls had traces of demonic blood, which may be evidenced by unusual features found among some of the gnoll bloodlines. These may have included talons, gleaming red eyes, or black fur with fiery orange spots.