race features:
Emergency Retreat: Whenever you are below your maximum hit points and you take damage or an opponent's attack misses you, you can use your reaction to move up a number of feet up to your walking speed away from the attacker or source of the damage. This movement doesn’t provoke opportunity attacks. You can use this feature twice, and you regain any expended uses when you finish a short or long rest.
Little Jester: You have learned to swallow your pride and survive by groveling, placating, and amusing the powerful. You gain proficiency in the performance and deception skills. In addition, you can also use your Grovel, Cower, and Beg trait when dealing with important individuals. For one minute you and any allies that can see and hear you gain advantage on performance, persuasion, and deception rolls against non-hostile creatures of a higher status than the members your party.