You aren't like other mimics. For one reason or another, you have sentience. Perhaps some powerful wizard gave you this gift. Perhaps you evolved over time after countless successful ambushes, learning many forms and shapes and that ability to speak. Whatever the reason, you've left behind the life of a dungeon predator now that you understand so much more.Your intelligence is on par with other humanoid creatures do to some spell or evolution. A normally solitary creature, you've grown tired of a passive lifestyle and journeyed forth to experience life. When Mimics shapeshift to look like someone they have studied there is always something off about them that gives it away when side by side, the chart below shows the races characteristics they could tae on when takeing a humanoid form:
D100 | Humanoid Outcome |
---|---|
96-100 | Fiend; horns, tail, unusable wings or cloven hooves |
86-95 | Orc; Tusks |
76-85 | Goblinoid; Big ears |
66-75 | Undead; Decay, Skeleton, Vampire or ethereal |
56-65 | Elf; Effeminate with pointed ears |
46-55 | Half-elf; pointed ears |
36-45 | Human; rounded ears |
26-35 | Halfling; short and big feet |
16-25 | Dwarf; D4 for beard |
01-15 | Gnome; Short |
D4 | Fiend characteristics chart |
---|---|
4 | Tail |
3 | Horns |
2 | wings |
1 | Cloven Hooves |
D4 | Undead characteristics chart |
---|---|
4 | Vampire |
3 | Ethereal |
2 | Decay |
1 | Skeleton |
D4 | Dwarf characteristics chart |
---|---|
4 | No beard |
3 | 5 o'clock shadow |
2 | Beard |
1 | Long beard |
Actions (Object Form Only)
Pseudopod.
You spout a translucent tendril of corrosive ooze extending from your "mouth" and use it to lash at a nearby enemy. Make a melee attack against one creature within range. On a hit, the target takes 1d4 bludgeoning damage, plus 1d6 acid damage. The spell’s bludgeoning and acid damages increase by 1d4 and 1d6, respectively, when you reach 5th level (2d4 and 2d6), 11th level (3d4 and 3d6), and 17th level (4d4 and 4d6). Bite.
Your maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.