Level | Abilities |
---|---|
1 | Life Knowledge: Choose a creature to Manifest, amount depends on your Wisdom modifier |
2 | Manifest Control: Gain the ability to control your Manifestiation. |
3 | Subclass |
4 | Manifest Attack: Gain the ability to attack using your Manifestation. Ability Score Improvement |
5 | Racial Awakening: You feel your body change. Hidden race attributes are unlocked. Second Level of Subclass unlocked. |
6 | Agile: Your walking and running speed greatly increases. Climbing walls are easier for you. |
7 | Advanced Life Knowledge: Increases the amount of creatures to Manifest by your Wisdom modifier multiplied by two. |
8 | Ability Score Improvement |
9 | Hydrodynamic: Movement underwater is easy for you. You swim considerably faster than a normal person. You gain water breathing. |
10 | Aure Awakening: The energy flows through you. Your understanding of nature has grown. Increase WIS and INT by two, gain expertise on Animal Handling and Nature. Gain the ability to appraise living objects, finding out their stats and weaknesses. Manifestable creatures have somewhat evolved. |
11 | Aerodynamic: You gain the ability of flight. Flight speed is normal. Last Level of Subclass has been unlocked. |
12 | Ability Score Improvement |
13 | Manifest Traits: Receive the traits of a Manifestable creature (your choice). It lasts the whole session. Can be used WIS per long rest. |
14 | - |
15 | Manifest: You transform into a creature of choice, receiving its stats for 1d6 + WIS rounds. When HP drops to 0 in your transfomation, you go back to your normal body. Usable WIS per long rest. |
16 | Ability Score Improvement |
17 | - |
18 | - |
19 | Ability Score improvement |
20 | Gain expertise on all nature-related skills. Permanent advantage on Manifestation. You do not age. Resistance to elemental damage. Receive all second level Subclass bonuses. |