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Vespid

The vespid race is made of humanoids that are covered in a chitin-like material, and that have wings that allow them to be a valuable asset on the battlefield. Fighting alongside the Tau in auxiliary, scout, and skirmishing units, the vespids are one of the main advantages that allow the Tau to combat the Space Marines in combat due to their flanking prowess and high mobility. The Imperials know vespids as “stingwings.” Vespids have three eyes on their head, and their mouths are an arrangement of mandibles and razor-like protrusions. Vespids form groups known as Strains, and are highly sought after as mercenaries and in the Tau military.
ability score increase: Your Dexterity score increases by 2, and your Wisdom score increases by 1.
age: Vespid reach maturity at a rapid rate, becoming adults at about 5 years of age. They can live past 60 years old.
alignment: Vespid are citizens of the Tau Empire, causing them to lean towards lawful alignments.
Size: Medium
speed: Your base walking speed is 25 feet
Languages: You can speak, read, and write Low Gothic, Tau, and Vespid. Vespid is an extremely complex language that consists of harsh and fast buzzing.
race features:
  • Bite. You have a fanged maw that can be used as a natural weapon. Your bite deals 1d6 + your Strength modifier in kinetic damage.
  • Flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
  • Natural Armor. Your chitinous armor protects your body. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

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