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Stryxis

Stryxis are known throughout the galaxy as scummy traders and peddlers. Typically covered by a brown robe, the only noticeable thing about these humanoids is their pug-like faces and appear genderless to the onlooker, with gangly limbs and four small, beady eyes. The stryxis have been known to peddle wares to Imperials, the Tau, chaos, and anyone else willing to buy from them, except the eldar, whom they have an undying grudge against for unknown reasons. The stryxis are known as con men and schemers, and are known to have little regard other than making a profit. Many stryxis make out their lives as nomads and wanderers, and are known by Imperials to be indecisive traders, as their way of valuing goods is far different than what most intelligent races can perceive. Stryxis are keen on hoarding loot, regardless of value, and attempting to sell it off for whatever they perceive as the price.
ability score increase: Your Charisma score increases by 2, and your Intelligence score increases by 1.
age: Stryxis mature at a young age, reaching adulthood at the age of 10. They can live for centuries, and have no known age of death.
alignment: Stryxis lean heavily towards chaotic alignments, preferring to deal with anyone who is willing to tolerate their company. They do not have a tendency towards good nor evil.
Size: Medium
speed: Your base walking speed is 30 feet
Languages: You can speak, read, and write Low Gothic, Traders’ Cant, and one language of your choice.
race features:
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Poison Resistance. You have advantage on saving throws against poison, and you have resistance to poison damage.
  • Stryxis Senses. You have advantage on Investigation and Insight checks.
  • Tool Proficiencies. You have proficiency with two tools or tech gadgets of your choice.
  • Tools of the Trade. You know the analyze tech power, and can cast it as a 1st-level tech power, using Intelligence as your techcasting modifier. You can cast this power a number of times equal to your proficiency bonus. You regain all expended uses of this power at the end of a long rest.

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