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Tainted

The tainted are the result of the unholy touch by chaos itself. Many tainted actively chose to become chaos-touched, relishing in their newfound powers. However, tainted can be the result of extended exposure to the warp, or even the result of an unholy union of daemons, warp creatures, heretics, or otherwise. Tainted are derived from any race’s bloodline, and in the broadest sense possible, still look as such. However, their unholy heritage has left a clear imprint on their appearance. Many of the tainted have large horns, tails, pointed teeth, split pupils, discolored skin, and other abnormalities. It isn’t uncommon for tainted to be killed at birth or die very young—whether from a merciful execution or as a sacrifice to a greater power.   Tainted subsist in small minorities found on the outlier of civilization. On feudal and feral worlds, they can be regarded as an ill omen but allowed to exist in peace, for fear their death will bring a curse upon the tribe that birthed them. Other tainted may be found by a radical inquisitor or chaos warband, using their powers for a purpose rather than being shunned by society.
ability score increase: Your Charisma score increases by 2.
age: Tainted typically can live much longer than their original race’s lifespan, but their lives often end far before that.
alignment: Tainted might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tainted toward a chaotic alignment.
Size: Medium
speed: Your base walking speed is 30 feet
Languages: You can speak, read, and write Chaos and Low Gothic.
parent race:
sub races:





race features:

Khorne Tainted Traits

  • Ability Score Increase. Your Strength score increases by 1.
  • Martial Prowess. You have claws, horns, or other mutations for unarmed combat. Your unarmed strikes with these natural weapons deal 1d6 + your Strength modifier in kinetic damage.
  • Psychic Resistance. You have advantage on Wisdom and Charisma saving throws against psychic powers.

Nurgle Tainted Traits

  • Ability Score Increase. Your Constitution score increases by 1.
  • Poison Resistance. You have resistance to poison damage, and you have advantage on saving throws to resist being poisoned.
  • Unnatural Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level

Slaanesh Tainted Traits

  • Ability Score Increase. Your Dexterity score increases by 1.
  • Psionic Resistance. You have resistance to psionic damage.
  • Increased Speed. Your walking speed is increased by 5.

Tzeentch Tainted Traits

  • Ability Score Increase. Your Intelligence score increases by 1.
  • Warded Mind. You have advantage on saving throws to resist being charmed and having your thoughts read.
  • Warpborne. As a bonus action, you can psychically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest.

Undivided Tainted Traits

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Fire Resistance. You have resistance to fire damage.
  • Ruinous Blessing. You know the invoke phenomena cantrip. When you reach 3rd level, you can cast the hellish rebuke power as a 2nd-level power once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness power once with this trait and regain the ability to do so when you finish a long rest. Wisdom or Charisma (your choice) is your psycasting ability for these powers and they are psychic powers for you.

Tainted subrace Description

 

Khorne Tainted Traits

You have been tainted by the god of hatred, murder, blood, and war. The eternal hatred for Psykers dwells within your very being.  

Nurgle Tainted Traits

You have been tainted by the god of gluttony, disease, pestilence, and stagnation.  

Slaanesh Tainted Traits

You have been tainted by the god of pleasure and excess.  

Tzeentch Tainted Traits

Your body has been influenced by the god of lies, deceit, and treachery, granting you the following effects:

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