Recover Weapon As a bonus action, teleport to either Brek or Krek (daggers) if they are within 120 feet. Weapons Exchange As a bonus action, if you are holding one of your daggers, and the other one is held by a willing creature, the two of you can swap places if within 120 feet. Stalking Shadow As a bonus action, disappear into your own shadow. You disappear into a demi-plane only accessible by you and can emerge as a free action. Hungry Shadow As an action, consume a spell used by the willing caster. The spell takes no effect and is instead stored by you. Afterwards, as a bonus action, you can release the spell centred on you, or with its starting location being centred on you. The concentration on the spell is held by you. Stalkers Cloak Once a day as an action, become invisible for 1 hour, as if by the spell Invisibility. Ear of a Bat Once a day, as a bonus action, change into a giant bat for one hour. You can revert as either action or a bonus action. Tail of a Fox Once a day, as a bonus action, change into a fox for one hour. You can revert as either action or a bonus action. Leg of a Spider Once a day, as a bonus action, change into a giant spider for one hour. You can revert as either action or a bonus action. Fang of a Snake Once a day, as a bonus action, change into a a snake for one hour. You can revert as either action or a bonus action.
Dagger (Brek & Krek). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 + 3 piercing damage plus 1d4 necrotic damage. Throw (Brek & Krek). Bonus Action: +5 to hit, range 20/60 ft., one target. Hit 1 piercing damage.