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Champion

Medium humanoid, any
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44) 22d8+44
Speed 30ft

STR
20 +5
DEX
15 +2
CON
14 +2
INT
10 0
WIS
14 +2
CHA
12 +1

Saving Throws Str +9, Con +6
Skills Athletics +9, Intimidation +5, Perception +6
Senses passive Perception 16
Languages any one language (usually Common)
Challenge 9 (5000 XP)


Indominable (2/day). The champion rerolls a failed saving throw.   Second Wind (recharges after a short or long rest). As a bonus action, the champion can regain 20 hit points.


Actions

Multiattack. The champion makes three attacks with its greatsword or its shortbow.   Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage, plus 7 (2d6) slashing damage if champion has more than half of its total hit points remaining.   Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage, plus 7 (2d6) piercing damage if champion has more than half of its total hit points remaining.


 

Created by

opticalcite.

Statblock Type

Monster / Creature

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