Jazz Musician, does AOE debuffs and status effects.
hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
Sound Amplifying Equipment
saving throws:
skills:
starting equipment:
spellcasting:
as a syncopated wave symphonist you may add the following spells to your spell list. they count as bard spells for you and they do count against your spells known.
Syncopated Wave Spells |
|
Symphonist Level |
Spells gained |
3rd |
Bless, Cause Fear, Sanctuary |
5th |
|
9th |
|
13th |
|
17th |
|
class features:
Improv Performance
You are the master of your own show, your playing can influence any crowd or audience, willing or not. When you chose this Wave at third level, you may spend your action playing a song, and each creature with in a 15ft cone of you, or any sound amplifying equipment you are attuned to must make a wisdom saving throw against your save DC or be charmed or frightened, your choice, until the end of your next turn.
Endless Performance
At 3rd you gain proficiency in the performance skill. Your abilities in Jazz music make it easier for you to find residence in high class hotels, inns, or airships. (IDK, X, i was struggling to find something, and the rest of this subclass is sorta nutty so. . .)
Unfinished Business
Your stage training makes you immune to the flashing lights and loud noises, the paparazzi has no effect on you. At 6th level you gain immunity to being blinded or deafened. Additionally, you can blinded and deafened (both at once) to your improv performance.
Knockout Finish
Beginning at 10th level, Your greed of the spotlight has reached unquantifiable levels, so much so that you must have it for yourself. Immediately after your improv performance, you may use your bonus action to force any creature within 15ft of you or any sound amplifying equipment you are attuned to make a constitution save against either being knocked prone or stunned until the start of your turn. you may use this feature equal to a number of times equal to your proficiency bonus.
Orange Colored Sky
At 14th level, your mastery of jazz transcended space, it begins to impact the physical
world around you. The world around you bends to suit your needs. You can, as an action on your turn, create a 60 foot sphere of magical energy centered on you, that lasts for one minute, or until you stop concentrating on it. The outside is impenetrable to projectiles, and any creature attempting to enter or exit must make a strength or constitution saving throw against your save DC with disadvantage. Any creature suffering from an abnormal status effect can not make this saving throw and cannot enter or exit the sphere. The appearance of the sphere is up to you entirely.
subclass options:
Level | Name |
---|
3rd | Improv Performance, Endless Performance |
6th | Unfinished Business |
10th | Knockout Finish |
14th | Orange Colored Sky |