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Glenda "Sparks"

Rogue 1 Class & Level
Bounty Hunter Background
Mountain Dwarf Race
CG Alignment

Strength 14
+2
Dexterity 18
+4
constitution 13
+1
intelligence 14
+2
wisdom 8
-1
charisma 14
+2
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+2 Strength
+6 Dexterity
+1 Constitution
+4 Intelligence
-1 Wisdom
+2 Charisma
saving throws
+6 Acrobatics
-1 Animal Handling
+2 Arcana
+2 Athletics
+4 Deception
+2 History
-1 Insight
+2 Intimidation
+2 Investigation
-1 Medicine
+2 Nature
+3 Perception
+2 Performance
+4 Persuasion
+2 Religion
+8 Sleight of Hands
+6 Stealth
-1 Survival
skills | Acrobatics | Deception | Perception (EX) | Persuasion | Sleight of Hand (EX) | Stealth | proficiencies

 
15
Armor Class
9
Hit Points
+4
Initiative
25 ft
Speed
WeaponAttack RollDamage Roll
Dagger1d20 + 61d4 + 4 (Range 20/60) F, L
Shortbow1d20 + 61d6 + 4 (Range 80/320)
Rapier1d20 + 61d8 + 4 F
Attacks
Simple Weapons, Hand Crossbow, Longsword, Rapier, Shortsword, Battleaxe, Handaxe, Light Hammer, Warhammer
Light Armor, Medium Armor
Thieves' Tools
Smith's Tools
Tinker's Tools
Alchemist's Supplies
Languages: Common, Dwarvish
Proficiences
20 GP
Thieves' Tools
Leather Armor
Rapier
Shortbow
20x Arrows
2x Dagger
Explorer's Pack - (Backpack, bedroll, mess kit, tinderbox, 10x torches, 10x rations, waterskin, 2x 50ft hempen rope)
Equipment
The first thing I do in a new place is note the locations of everything valuable--or where such things could be hidden.
When I set my mind to something, I follow through no matter what gets in my way.
I hide scraps of food and trinkets away in my pockets.
Personality Traits
Freedom: chains are meant to be broken, as are those who would forge them.
Ideals
Everything I do is for the common people.
Bonds
I'm never satisfied with what I have--I always want more.
My pride will probably lead to my destruction.
Flaws
Classes: Rogue (1)

Sneak Attack: once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.
You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.

Thieves' Cant: during your rogue training you learned Thieves' Cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows Thieves' Cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a Safe House for thieves on the run.

Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Physical Stats:
4' 6" (Total Reach Height 6' 9")
160 lbs
High Jump - 5' w/ 10' running start, else halved. (Add total reach height to jump to determine highest reach point)
| 10: 11' 9" max | 0: 5' 10.5" max |
Long Jump - 14' w/ 10' running start, else halved.
| 10: 14' max | 0: 7' max |
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Jedi33.

Statblock Type

Character Sheet (Legacy)

Link/Embed