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hobnob

barbarian 3 Class & Level
Amnesia Background
Hafling Race
Neutral Alignment

Strength 20
+5
Dexterity 18
+4
constitution 16
+3
intelligence 12
+1
wisdom 11
+0
charisma 11
+0
Total Hit Dice 12
Hit Die
1d12+3
+0 proficiency bonus
+7 Strength
+4 Dexterity
+5 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+1 Arcana
+5 Athletics
+1 Deception
+1 History
+1 Insight
+3 Intimidation
+0 Investigation
+0 Medicine
+1 Nature
+1 Perception
+0 Performance
+1 Persuasion
+1 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
16
Armor Class
32
Hit Points
+0
Initiative
25
Speed
Attacks
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution

Proficiences
An explorer’s pack and four javelins
Great Sword
two handaxes
Equipment
Dry
blunt
stoner
Personality Traits
None
Bonds
Very Black and white with thoughts
Tunnel Vision
No perception of time

Flaws
Androdrousness, hard to tell the gender, A halfling like any other not easily recognized for beauty or uglyness. Shorter than Average for a hafling


Rage, Unarmored defense, Reckless attack, Danger Sense, Primal Path.

Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Primal Path

Path of the Berserker
For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.

Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Primal Path.   Rage In battle]
[block: you can enter a rage as a bonus action.   While raging]
[block: you gain the following benefits if you aren’t wearing heavy armor:   You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength]
[block: as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning]
[block: and slashing damage. If you are able to cast spells]
[block: you can’t cast them or concentrate on them while raging.   Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.   Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table]
[block: you must finish a long rest before you can rage again.   Unarmored Defense While you are not wearing any armor]
[block: your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.   Reckless Attack Starting at 2nd level]
[block: but attack rolls against you have advantage until your next turn.   Danger Sense At 2nd level]
[block: giving you an edge when you dodge away from danger.   You have advantage on Dexterity saving throws against effects that you can see]
[block: or incapacitated.   Primal Path]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Moondoom.

Statblock Type

Character Sheet (Legacy)

Link/Embed