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Mercenary Dagger

Medium humanoid (any race), any
Armor Class 14 (Studded leather)
Hit Points 16 ( 2d8+2 )
Speed 30ft

STR
11 0
DEX
14 +2
CON
12 +1
INT
10 0
WIS
11 0
CHA
10 0

Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/2 (100 XP)


Sneak Attack Once per turn, the mercenary can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on an attack roll using a finesse or a ranged weapon.   He doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and he doesn’t have disadvantage on the attack roll.


Actions

Shortbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: ( 1d6+2 ) piercing damage.   Dagger Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: ( 1d4+2 ) piercing damage.


 

Created by

Spaders.

Statblock Type

Monster / Creature

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