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Weapon

Common

Light. A light weapon is small and easy to handle. You can use either your Strength or Dexterity modifier for both the attack and damage rolls.
The Finesse property has been combined with the Light property. Anything that would require Finesse (like the Rogue Sneak Attack feature) and any weapon that uses Dexterity for its attack and damage rolls works with this property.
Swift. Swift weapons are renowned for their utility in recovering from missed attacks. When you miss an attack with a Swift weapon, you gain advantage on the next attack roll you make with that weapon against the same target.
Sword. Once per turn when you attack a creature with a sword, you gain a bonus to your damage roll equal to your prof. bonus if you’ve damaged the target with an attack since the start of your last turn. You don’t gain this benefit if you attack another target during this time. When you attack an object made of rope, vine, or similar material with a sword, your damage rolls deal maximum damage. You only gain this benefit if you are proficient with the weapon.
Slashing. On a critical hit, the target gains the Bleeding condition.

Martial Special Attacks

When you land any attack in combat you can choose to make it a Special Attack by expending one of your extra attacks. The additional bonuses below are either added immediately to the attack you just landed for extra effects OR expended before you make the attack for ONE all-in strike.
Each of these Martial Special Attacks have certain requirements and if the target needs to make a save, it's always against your Martial Save DC.

Sword. On a hit, you can forgo 1 extra attack to force the target to make a Dex Save. Failure. The target takes 1 extra die of damage from the attack and the target has DisADV on its next attack roll or ability check before the end of your next turn.
Martial Save DC. (8 + prof. bonus + Strength or Dexterity modifier)
Feint. When you make a weapon attack, you can forgo 1 extra attack to make a Deception Check vs the target's Insight Check. Success. You gain ADV on your attack roll and deal 1 extra die of damage on the attack.
Martial Save DC. (8 + prof. bonus + Strength or Dexterity modifier)
Stagger (Combo). On a hit, you can forgo 1 extra attack to force the target to make a Con Save. Failure. The target becomes Vulnerable to the next source of Slashing, Piercing, or Bludgeoning damage before the start of your next turn. You can only do this once per combat.
Martial Save DC. (8 + prof. bonus + Strength or Dexterity modifier)

Type Damage Damage Range
Simple Melee 1d6 Slashing Melee



Created by

Gwen0100.

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Item

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