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Marz Wendo follower of Naran

Paladin / warlock 2/1 Class & Level
Hellborn Background
Fallen Aasinmar Race
Lawful Evil Alignment

Strength 15
+2
Dexterity 12
+1
constitution 16
+3
intelligence 13
+1
wisdom 13
+1
charisma 18
+4
Total Hit Dice 3
Hit Die 1d10+3
2 proficiency bonus
11 Passive perception
2 Strength
1 Dexterity
3 Constitution
1 Intelligence
1 Wisdom
4 Charisma
saving throws
1 Acrobatics
1 Animal Handling
1 Arcana
4 Athletics
4 Deception
1 History
3 Insight
6 Intimidation
1 Investigation
1 Medicine
1 Nature
1 Perception
4 Performance
6 Persuasion
1 Religion
1 Sleight of Hands
1 Stealth
1 Survival
skills
18
AC
28
Hit Points
1
Initiative
30ft walking
Speed

Racial proficiencys


Dark vision 60ft. Celestial resistances. Healing hands.
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As an action you can touch a creature you can see and cause it to regain hit points equal to your level, can only use this skill once per long rest.

Light bearer. Necrotic shroud.
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You can use this ability once per long rest. Starting at 3rd level you can make your eyes go black and you grow skeleton wings on your back, each creature who sees this must make a Charisma save or be frightened of you until the end of your next turn.


This last for one minute or until you end it as a bounces action Durning this action you can do extra necrotic damage equal to your level to one target with a spell or attack.


Languages


Common, Celistial, and Infernal
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Hellborn background
.

Class proficiencies


Intimidation and Persuasion
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Hellborn background
, Tool proficiencies: Torture tools
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Hellborn background
. Armor: All armor, shields. Weapons: Simple weapons, martial weapons. Saving throws: Wisdom, Charisma. Skills: Athletics, Insight.
Proficiencies
NameBonusDamagetype
Rapier 1d20+6 1d8+6 P
Whip 1d20+6 1d4+6 S
E.Blast 1d20+6 1d10 R
Random roll 1d4 1d6 1d8 1d10 1d12 1d20 1d100 Attacks

Spell save:

14

Spell attack:

+6

Cantrips



2 paladin slots and 1 warlock slot.
Eldritch blast
Prestidigitation
Light

Level one spells


Divine favor
Cause fear
Hex
Cure wounds
Shield
Wrathful smite
Spellcasting
Chain mail, Rapier, Dungeoneer's pack: backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. 50ft of hempen rope strapped to the side of it. Torture tools, Manacles x2, Clothes, fine. Clothes, travelers. Holy symbol, Shield, Net. Whip. A small vial of water from the river of Styx and a pebble from hell (always warm).
Equipment
I am fascinated with chains, locks and other restraints.
Personality Traits
My lesser position in hell frustrated me. I want more power, enough to challenge the greater devils!
Ideals
Devils and their agents are hunting me.
Bonds
I am hedonistic, I revel before my inevitable return to hell.
Flaws

features


Makr of Hell, Cult Favor
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Hellborn background
.
Divine sense
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As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60ft of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presences you sense, but not its identity. Within the same radius, you can also detect the presence of any place or object that has been consecrated or desecrated, as with the hollow spell.


You can use this a number of times equal to 1+ your Charisma modifier. When you finish a long rest, you regain all expended uses.


Lay on hands.
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You have a pool of healing power that replenishes when you take a long rest (paladin level x 5).


As an action, you can touch a creature and restore a number of hit points to that creature, up to the maximum amount remaining in your pool


You can spend 5 hitpoints from your pool to cure the target of one disease or neutralize one poison affecting it. You multiple diseases and poisons with one use of Lay on hands, expending hitpoints separately for each one.


This feature does not work on undead and constructs.


Fighting Style Dueling.
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+2 bonus to damage rolls with that weapon (when wielding a one-handed melee weapon).

Spellcasting use a holy symbol as a spellcasting focus.


Divine Smite
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When you hit a creature with a melee weapon attack you expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon's damage. The damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or fiend.

Otherworldly Patron Hexblade. Pact magic Expanded spells
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Lv-1 spells Shield, and Wrathful smite.
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Hex blades curse
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Bounce action, creature within 30ft for 1 minute.

  • Bounces to damage rolls equal to your proficiency bounce.

  • Attack rolls crit on 19s and 20.

  • If the target dies you regain hp equal to your cha mod plus your warlock level.

Cant use this feature again until you have done a short rest.

Agressive
Warcaster
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  • You have advantage on Con saving throws that you make to maintain your concentration on a spell when you take damage

  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Features & Traits

Created by

Rathie645.

Statblock Type

Character Sheet (2018)

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