Tilly Mctannigan
Small Gnome, Purveyor of All Magical Items, Neutral
Armor Class 22
Hit Points ???
Speed:
30 ft
Fly: 400 ft
Skills Tilly has the ability to create magical items to be sold, even unique items that may not exist yet, his shops harness the power to create things someone might need, for the right price.
Damage Resistances All
Damage Immunities Fire, Cold, Ice, Lightning, Acid, Poison.
Condition Immunities Stun, Blind, Restraint, Poison, Disease,
Senses Truesight, Darvision, Tremorsense.
Languages Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc, Abyssal, Celestial, Draconic, Deep Speech, Infernal, Primordial, Sylvan, Undercommon, Adoralunian, Adoralunian Hand Cant, Thieves Cant, Squirrel, Beargodish, Tilly.
Challenge Rating ???
Description
A gnome standing at an even three foot with almost another foot of hat. He has a scraggly, steely grey beard that covers his entire front and he wears a robe of various colors that is made almost entirely of pockets. He has a clever and keen look about him and speaks in an overly friendly businessman's voice. He cares only for gold, profit, and those who are looking to buy from his shops. He has no interest in mundane objects what so ever. He is missing some of his further back teeth and it shows when he smiles.
Ideals
You're worth as much as your coin pouch is heavy. After that, unless you're wanting to work, you're worthless.
Bonds
Tillies bonds lie with himself and himself alone. His loyalties only go so far as ones coins do.
Flaws
Greed: There is nothing he wont do for money.
Suggested Environments
Usually in any city, town, or even sometimes on the road! He's a man of his travels and can be found almost anywhere a shopkeep could be found.
Spell Attacks: d20 + 25
Spell Save DC: 33
At will: Cantrips (0 level)
Acid Splash
Chill Touch
Dancing Lights
Fire Bolt
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
1st Level
Alarm
Burning Hands
Charm Person
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Floating Disk
Fog Cloud
Grease
Hideous Laughter
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Shield
Silent Image
Sleep
Thunderwave
Unseen Servant
2nd level
Acid Arrow
Alter Self
Arcane Lock
Arcanist's Magic Aura
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Ray of Enfeeblement
Rope Trick
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph of Warding
Haste
Hypnotic Pattern
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking Cloud
Tiny Hut
Tongues
Vampiric Touch
Water Breathing
4th level
Arcane Eye
Banishment
Black Tentacles
Blight
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Fabricate
Faithful Hound
Fire Shield
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer
Polymorph
Private Sanctum
Resilient Sphere
Secret Chest
Stone Shape
Stoneskin
Wall of Fire
5th level
Animate Objects
Arcane Hand
Cloudkill
Cone of Cold
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Scrying
Seeming
Telekinesis
Telepathic Bond
Teleportation Circle
Wall of Force
Wall of Stone
6th level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Eyebite
Flesh to Stone
Freezing Sphere
Globe of Invulnerability
Guards and Wards
Instant Summons
Irresistible Dance
Magic Jar
Mass Suggestion
Move Earth
Programmed Illusion
Sunbeam
True Seeing
Wall of Ice
7th level
Arcane Sword
Delayed Blast Fireball
Etherealness
Finger of Death
Forcecage
Magnificent Mansion
Mirage Arcane
Plane Shift
Prismatic Spray
Project Image
Reverse Gravity
Sequester
Simulacrum
Symbol
Teleport
8th level
Antimagic Field
Antipathy/Sympathy
Clone
Control Weather
Demiplane
Dominate Monster
Feeblemind
Incendiary Cloud
Maze
Mind Blank
Power Word Stun
Sunburst
9th level
Astral Projection
Foresight
Gate
Imprisonment
Meteor Swarm
Power Word Kill
Prismatic Wall
Shapechange
Time Stop
True Polymorph
Weird
Wish
Legendary Actions
Tilly Mctannigan has unlimited spell slots and may cast two spells in a single action.
All spells are cast as level 9 spells unless he wishes them specifically to be weakened
10th level Spell casting. Tilly Mctannigan is able to bend the laws of magic to his well and cast spells at a level previously not known to exist. Spells cast at this level cannot be dispelled, are permenant in their duration and always max die roll (damage, checks, etc etc)