Abilities:
Dragon sense: as a pure blood you can tap in to magic lot easier that others but with this you can notes the echoes of magic and who the are on a fundamental level.
You have a 100ft radius of Dragon sense which is the ability to discern the spell, the Species and general direction as long you are native to the plane.
Darkvision: You gain 60ft of darkvision.
Dragons gift: Constitution is your spellcasting ability for this feature
Innate Spells: As you are intertwined with the magic that's surrounds you gain the spell Chromatic Orb and at level 5 you get the spell Dragon's Breath and at level 10 you gain a modified Flame Strike , but all take the damage type from from the chosen Damage Resistance type e.g,
Gift of Blood:
At level 1 you can use Chromatic Orb once per day and gain more times every 3rd level e.g. level 4 you gain 2 uses per day, level 7 you gain 3 uses per day, level 10 you gain 4 uses per day, level 13 you gain 5 uses per day, level 16 you gain 6 uses per day, level 19 you gain 7 uses per day.
At level 5 you can use Dragon's Breath once per day and gain more times every 5th level e.g. level 10 you gain 3 uses per day, level 15 you gain 4 uses per day, level 20 you gain 5 uses per day.
At level 10 you can use modified Flame Strike once per day and gain more times every 5th level e.g. level 15 you gain 2 uses per day, level 20 you gain 3 uses per day
Damage Resistance: you gain a resistance the user picks from the table below and can be changed after a long rest.
Might of Dragon sense: at level 10 When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature and You have advantage on saving throws against spells cast by creatures within 5 feet of you
Fear Me: at level 10 Instead of exhaling destructive energy, you can expend a use of your Dragon's Breath trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can't hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
Damage type |
Acid |
Fire |
Cold |
Poison |
Lightning |
Languages. Draconic and other language