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Trandoshan Thug

Medium humanoid, any
Armor Class 12
Hit Points 20 (3d8+6) 3d8+6
Speed 30ft

STR
15 +2
DEX
12 +1
CON
14 +2
INT
10 0
WIS
10 0
CHA
8 -1

Saving Throws STR +4 [roll 1d20 +4]; CON +4 1d20+4
Skills Athletics +4 1d20+4 , Intimidation +4 1d20+4
Senses Darkvision 60ft; passive perception 10
Languages Dosh
Challenge 1/4


Burst: The thug sprays a 10-foot-cube area within normal range of its slugthrower with shots. Each creature in the area must make a DC 11 Dexterity saving throw, taking normal weapon damage on a failed save.


Actions

Slugthrower: Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 6 (2d4+1) 2d4+1 energy damage   Vibroclub: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+2) 1d6+2 kinetic damage, or 6 (1d10+2) 1d10+2 kinetic damage if used with two hands.

Reactions

Regenerative: When you take damage, you can use your reaction and expend a hit die to regain health as long as the damage would not reduce your hit points to 0.


 

Armed with Slugthrowers, clubs, and a set of razor sharp claws and teeth, trandoshan thugs are not to be messed with, unless you can blast off their head in one go.


Created by

TTSlayer.

Statblock Type

Monster / Creature

Link/Embed