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Zadun Dwellmarker

Medium Duregar, Locksmith, Lawful Neutral

Armor Class 14
Hit Points 30
Speed: 25 ft

STR

14
( +2 )

DEX

16
( +3 )

CON

16
( +3 )

INT

14
( +2 )

WIS

12
( +1 )

CHA

9
( -1 )

Saving Throws Con +5
Skills Insight +3 Investigation +4 Perception +3   Thieves' tools +7 (+stat) Smiths' tools +6
Damage Resistances poison
Senses Darkvision 120ft, Passive Perception 13
Languages Dwarvish, Undercommon
Challenge Rating 1

Ideals

My duty is too work, to work is my duty


Duergar Magic Zadun can Invisibility and Enlarge once each, without requiring material components. He regains the ability to do so again at the end of a short or long rest.   Duergar Resilience: Zadun has advantage on saving throws against poison, as well as against illusions and against being charmed or paralysed.

Actions

Multiattack. Zadun makes two melee attacks.   Warhammer. Melee weapon attack: +4 to hit, reach 5ft., target. Hit: 6 (1d8+2) bludgeoning damage or 7 (1d10+2) if wielded with two hands.   Light hammer. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) bludgeoning damage.   Light Hammer (thrown). Ranged weapon attack: +5 to hit, range 30 to 60ft., one target. Hit: 5 (1d4+3) bludgeoning damage.


Created by

Talioche.

Statblock Type

NPC Sheet

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