+0 | Strength |
+3 | Dexterity |
+2 | Constitution |
+1 | Intelligence |
+2 | Wisdom |
-1 | Charisma |
+3 | Acrobatics |
+3 | Animal Handling |
+1 | Arcana |
+2 | Athletics |
-1 | Deception |
+1 | History |
+2 | Insight |
-1 | Intimidation |
+1 | Investigation |
+2 | Medicine |
+1 | Nature |
+2 | Perception |
-1 | Performance |
-1 | Persuasion |
+1 | Religion |
+3 | Sleight of Hands |
+4 | Stealth |
+5 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Ranged Weapon Ammunition, Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing | 150/600 ft | Ammunition, Heavy, Two-Handed |
Cost: 50 gp Weight: 2 lb
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
DnD 5e SRD SRD
Melee Weapon Thrown, Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d6 / 1d8 | Piercing | 20/60 ft | Thrown, Versatile |
Cost: 1 gp Weight: 3 lb
Player's Handbook, Wizards of the Coast, p. 150
Ammunition Common
Cost: 1 GP (5 CP per arrow) Weight: 1 lb. / 0.5 kg (0.05 lb. / 0.025 kg per arrow)
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+3 | Dexterity | |
+5 | Constitution | |
+3 | Intelligence | |
+2 | Wisdom | |
+6 | Charisma |
+6 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+6 | Arcana | INT | |
+4 | Athletics | STR | |
+8 | Deception | CHA | |
+6 | History | INT | |
+4 | Insight | WIS | |
+8 | Intimidation | CHA | |
+6 | Investigation | INT | |
+6 | investigation | INT | |
+12 | nature | CHA | |
+6 | deception | INT | |
+6 | sleight of hand | DEX |
+4 | Medicine | WIS | |
+6 | Nature | INT | |
+4 | Perception | WIS | |
+8 | Performance | CHA | |
+8 | Persuasion | CHA | |
+6 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
light crossbow | +2 | STR | 1d8+2 | piercing | |
ammunition (range 80/320) loading tow handed | |||||
dagger | +2 | STR | 1d4+2 | piercing | |
finesse light thrown (rang 20/60) | |||||
greatclub | +2 | STR | 1d8+2 | bludgeoning | |
tow handed |
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+2 | Dexterity | |
+0 | Constitution | |
-1 | Intelligence | |
+3 | Wisdom | |
+4 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
-2 | Arcana | INT | |
+4 | Athletics | STR | |
+4 | Deception | CHA | |
-2 | History | INT | |
+2 | Insight | WIS | |
+4 | Intimidation | CHA | |
-2 | Investigation | INT |
+4 | Medicine | WIS | |
-2 | Nature | INT | |
+2 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+2 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
long sword | +2 | STR | 1d8+2 | slashing | |
versatile | |||||
javelins | +2 | STR | 1d6+2 | piercing | |
thrown 30/120 |
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+4 | Dexterity | |
+1 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
-1 | Charisma |
+2 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+1 | Athletics | STR | |
-1 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
-1 | Intimidation | CHA | |
+0 | Investigation | INT |
+2 | Medicine | WIS | |
+0 | Nature | INT | |
+2 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+0 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
long bow | +1 | STR | 1d8+1 | piercing | |
heavy two handed | |||||
javlin | +1 | STR | 1d6+1 | piercing | |
thrown | |||||
javlin | +1 | STR | 1d6+1 | piercing | |
thrown |
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.