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Boldreich Hinterdrache

1 Barbar 1 Class & Level
Hermit Background
Loxodon Race
NN Alignment

Strength 12
+1
Dexterity 12
+1
constitution 14
+2
intelligence 13
+1
wisdom 14
+2
charisma 16
+3
Total Hit Dice 1
Hit Die
1d8+2
+3 proficiency bonus
+3 Strength
+1 Dexterity
+1 Constitution
+1 Intelligence
+7 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
14
Armor Class
48
Hit Points
+1
Initiative
25
Speed
Dolch 1d20+4 1d6+3
Attacks
Sorcerer Spellcasting
(6 Sorcerer Points)
Spellcasting

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Disclaimer! Not my creation; I don't know who to credit

Thieving Blade

Weapon

Uncommon Requires Attunement

Finesse, Light, Range, Thrown

A thin, wicked-looking dagger. You gain +1 to attack and damage rolls with it. When you hit a creature with this magic weapon, you can make a DC 10 Dexterity (Sleight of Hand) check to steal one item from the target. The item cannot be currently held or strongly tethered and must weigh 2 lbs or less. The item is hooked on the end of the weapon. The item can then be transferred to your free hand or your pocket as a bonus action. It is otherwise dropped to the floor if you make another attack with the weapon.

Type Damage Damage Range
Simple Melee 1d4+1 Piercing 20/60

Cost: 600gp
Weight: 1 lb

Disclaimer! Not my creation; I don't know who to credit

Thieving Blade

Weapon

Uncommon Requires Attunement

Finesse, Light, Range, Thrown

A thin, wicked-looking dagger. You gain +1 to attack and damage rolls with it. When you hit a creature with this magic weapon, you can make a DC 10 Dexterity (Sleight of Hand) check to steal one item from the target. The item cannot be currently held or strongly tethered and must weigh 2 lbs or less. The item is hooked on the end of the weapon. The item can then be transferred to your free hand or your pocket as a bonus action. It is otherwise dropped to the floor if you make another attack with the weapon.

Type Damage Damage Range
Simple Melee 1d4+1 Piercing 20/60

Cost: 600gp
Weight: 1 lb

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 2 Spells

PHB: P. 217

Barkskin

2-level Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: A handful of oak bark
Duration: Concentration, Concentration, up to 1 hour
You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.
Available for: Druid, Ranger

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Munchkin230.

Statblock Type

Character Sheet (Legacy)

Link/Embed