Indomitable: When you are reduced you 0 hit points, before you fall unconscious you may take a turn outside of initiative. Any healing done during this turn has no effect, however if you kill an enemy creature before the end of your turn you do not fall unconscious, instead gaining 1 hit point and remaining alive. This ability recharges on a long rest
Magical Weathering: Once per day when you are required to make a saving throw against a magical effect you can choose to automatically succeed on the saving throw before rolling your saving throw.