The Tabaxi hail from a world unlike we've ever known, jungles thick with ogres and undead, plains with monstrous giant scorpions and drakes in the sky, and hills with Syranites and cultists around ever crest. Intensely driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost. They have even been found wondering the stars, the Steel Plains of Mirrodin and savanna of Dominaria. Mostly tribal societies made up of large familial units, they explore the many ruins of Gulgrot and the treasures the Primordials and Titans left in Abeir before their return. They are also fearsome warriors, having halted the dragons on their conquest of the lands and tracking down their lairs like a swarm of ants taking down a beetle.
Age: Maturity 16 to 65 years. Maximum age of 80 years.
Size: Small or Medium, 4’11" to 5’10" tall, 90 to 140 lb.
Names: Cloud on the Mountaintop (Cloud), Five Timber (Timber), Jade Shoe (Jade), Left-Handed Hummingbird (Bird), Seven Thundercloud (Thunder), Skirt of Snakes (Snake), Smoking Mirror (Smoke) Tabaxi Clans: Bright Cliffs, Distant Rain, Mountain Tree, Rumbling River, Snoring Mountain.
Senses: Darkvision 60ft
Languages: Imaskari
Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Cat’s Claws: Because of your claws, you have a climbing speed of 30 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.