+5 | Strength |
+1 | Dexterity |
+4 | Constitution |
+1 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+3 | Acrobatics |
+2 | Animal Handling |
+1 | Arcana |
+3 | Athletics |
+0 | Deception |
+1 | History |
+0 | Insight |
+2 | Intimidation |
+1 | Investigation |
+0 | Medicine |
+1 | Nature |
+0 | Perception |
+0 | Performance |
+0 | Persuasion |
+1 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
+2 | Survival |
Weapon | Attack | Damage | Damage type |
---|---|---|---|
Warhammer (1 handed) | roll 1d20+2 | roll 1d8+3 | Bludgeoning |
Warhammer (2 handed) | roll 1d20+2 | roll 1d10+3 | Bludgeoning |
Handaxe | roll 1d20+2 | roll1d6+3 | Slashing |
Thrown Handaxe | roll1d20+2 | roll1d6+1 | Slashing - (Range 20/60) |
Protection - If a creature I can see attacks anyone, within 5ft of me I can use my reaction time to impose disadvantage on the creature's attack roll. (Must be weilding shield) |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.