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Kirrem

Barbarian 4 Class & Level
Background
Mountain Dwarf Race
Chaotic Neutral Alignment

Strength 20
+5
Dexterity 12
+1
constitution 17
+3
intelligence 11
+0
wisdom 10
+0
charisma 9
-1
Total Hit Dice 4
Hit Die
1d9+3
+2 proficiency bonus
++7 Strength
++1 Dexterity
++5 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+15 Acrobatics
+0 Animal Handling
+0 Arcana
+27 Athletics
+0 Deception
+0 History
+0 Insight
+10 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+12 Survival
skills

 
14
Armor Class
60
Hit Points
+0
Initiative

Speed
Attacks
Battle Axe 1d8 +6
Long Sword 1d8 +6
Rusty Pick
Greatsword 2d6
White Fire Greatsword 2d6

Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Greatsword

Melee Weapon Heavy, Two-Handed Common

Type Damage Damage Range Properties
Martial 2d6 Slashing Heavy, Two-Handed

Cost: 50 gp Weight: 6 lb


 

DnD 5e SRD SRD

Longsword

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Martial 1d8 / 1d10 Slashing Versatile

Cost: 15 gp Weight: 3 lb


 

Spelunker's Pick

Weapon magical, Uncommon

It is an all metal pickaxe that the middle has a bunch of archaic runes inscribed in the end of the haft and the center of the pickhead. when the weilder says the dwarven word for fire the runes light ablaze as bright as a torch. If dropped the pick will go out.

Type Damage Damage Range Properties
Martial Melee 1d8 Piercing magical,

Weight: 5


 

The statblocks of your class features

Barbarian


Hit Points

Hit Dice: d12 per Barbarian level
Hit Points at first Level: 12 + Consitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier

Proficiences

Armor: Light armour, medium armour, shields
Weapons: Simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose from Animal Handeling, Athletics, Intimidation, Nature, Perception and Survival

Starting Equipment

You start with the following equipment in addition to the equipment granted by your background   (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and for javelins

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Mountain Dwarf

Ability Score Increase +2 Con, +2 Str
Size Medium
Speed 25ft

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.  

Alignment

Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.  

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.  

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.  

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).  

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.  

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.  

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.  

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.  

Dwarven Armor Training

You have proficiency with light and medium armor.
 

Languages. Common and Dwarvish

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

nightbengal.

Statblock Type

Character Sheet (Legacy)

Link/Embed