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Azaroth (old)

Medium Orc, Any

Armor Class 13
Hit Points 40
Speed: 30 ft

STR

14
( +2 )

DEX

12
( +1 )

CON

16
( +3 )

INT

11
( +0 )

WIS

12
( +1 )

CHA

16
( +3 )

Skills Arcana +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin, Orcish
Challenge Rating 4

Azaroth's Spellcasting ability is Charisma, and he is a 5th level spellcaster. Azaroth has a spell save DC of 14 and a spell attack bonus of 1d20+6 . Azaroth knows the following spells:

Spell Level Spell Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0th (at will) Chill Touch Range = 120 ft., can't regain HP until start your next turn 2d8 necrotic damage
Shocking Grasp Touch, Advantage on metal armor 2d8 lightning damage and target can't take reactions until the start of its next turn
Thunderclap AOE from self, radius = 5 ft., Con Save 2d6 thunder damage
1st (4 slots) Chaos Bolt Range = 120 ft., roll on dmg type 2d8+1d6 +1d6
False Life Self, duration = 1 h Gain 1d4+4 temp HP
2nd (3 slots) Darkness AOE clinged to object, radius = 15 ft., Range = 60 ft., Concentration up to 10 min Create area of magical darkness
3rd (2 slots) Lightning Bolt AOE, 100-foot line from self (5ft. wide), Dex Save Fail =] 8d6 lightning damage, suc =] 1/2 dmg. +1d6
Thunderstep Range = 90 ft., AOE from space left, radius = 10 ft., Con Save TP to unoccupied space in range; 3d10 thunder damage +1d10

Actions

Staff of Summoning (6 charges) Summons a skeleton at the cost of 2 charges, taking the same initiative as the caster, but can't take any actions on its first turn. It can also summon a Dread Warrior at the cost of 4 charges. Per long rest regains 1d6/2 charges.


Created by

OmeWillem.

Statblock Type

NPC Sheet

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