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Merille Lorelai

Cleric 3 Class & Level
Folk Hero Background
Fallen Siren (Aarakocra) Race
NG Alignment

Strength 11
+0
Dexterity 14
+2
constitution 12
+1
intelligence 12
+1
wisdom 17
+3
charisma 8
-1
Total Hit Dice 3
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+2 Dexterity
+1 Constitution
+1 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+3 Arcana
+0 Athletics
-1 Deception
+3 History
+3 Insight
-1 Intimidation
+1 Investigation
+5 Medicine
+1 Nature
+3 Perception
-1 Performance
-1 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+5 Survival
skills Languages: Common, Aarakocra, Auran, Celestial Light, Medium, Heavy Armor, Shields Simple Weapons Painters Tools
  proficiencies

 
16
Armor Class
27
Hit Points
+4
Initiative
25ft
Speed
Talons1d20+41d4 slach
Dagger1d20+41d4+2 piercing
Offhand Dagger1d201d4+2 piercing
Light Crossbow1d20+41d8+2 piercing
Attacks
Spell Save DC : 13
Spell Attack : 1d20+5
4 cleric cantrips
4 level 1 spell slots
2 level 2 spell slots
Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon
Spellcasting
2x daggers, light crossbow, 20 bolts, scale mail, priests pack, shield, holy symbol, painters tools, shovel, iron pot, common clothes, 10gp, Inheritence,

Equipment
if someone is in trouble, I'm always ready to lend help.
Personality Traits
Sincerity. There's no good in pretending to be something I'm not.
Ideals
I protect those who cannot protect themselves.
Bonds
I have trouble trusting in my allies.
Flaws
Spellcasting, Divine Domain (Life)
Channel Divinity (1x/rest) Heal (Level x5 HP) 1/2 maximum HP max, can divide between multiple people, 30ft range
Healing does extra (2+spell level)

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Scale Mail Armor

Medium Armor Common

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Medium 14 + Dex Modifier (max 2) YES

Cost: 50 gp Weight: 45 lb


 

DnD 5e SRD SRD

Shield

Shield Common

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Type AC STR Req. Stealth Dis. Properties
Shield +2

Cost: 10 gp Weight: 6 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

DnD 5e SRD SRD

Crossbow, light

Ranged Weapon Ammunition, Loading, Two-Handed Common

Type Damage Damage Range Properties
Simple 1d8 Piercing 80/320 ft Ammunition, Loading, Two-Handed

Cost: 25 gp Weight: 5 lb


 

Player's Handbook

Priest's Pack

Adventuring Gear Common

Includes:

  • a backpack
  • a blanket
  • 10 candles
  • a tinderbox
  • an alms box
  • 2 blocks of incense
  • a censer
  • vestments
  • 2 days of rations
  • a waterskin

Cost: 19 gp


 

Holy Symbol

Spellcasting Focus Common

A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.


 

The statblocks of your class features

Life Domain


Hit Points

Hit Dice: d8 per Life Domain level
Hit Points at first Level: See Cleric
Hit Points at Higher Levels: See Cleric

Proficiences

Armor: See Cleric
Weapons: See Cleric
Tools: See Cleric
Saving Throws: See Cleric
Skills: See Cleric

Subclass Options

Life Domain Spells

Cleric Level Spells
1stBless, Cure Wounds
3rdLesser Restoration, Spiritual Weapon
5thBeacon of Hope, Revivify
7thDeath Ward, Guardian of Faith
9thMass Cure Wounds, Raise Dead
 

Bonus Proficiency

At 1st level, you gain proficiency with heavy armor.  

Disciple of Life

Also starting at 1st level, whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.  

Channel Divinity: Preserve Life

Starting at 2nd level, as an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.  

Blessed Healer

Beginning at 6th level, when you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.  

Divine Strike

At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.  

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
 

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Aarakocra

Ability Score Increase Dex +2; Wis +1
Size Medium
Speed 25 ft., fly 50 ft.

Age. Aarakocra reach maturity by age 3. Compared to humans, aarakocra don't usually live longer than 30 years.   Alignment. Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic   Size. Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.   Flight. You have a flying speed of 50 feet. To use this speed, you can't be wearing medium or heavy armor.   Talons. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
 

Languages. You can speak, read, and write Common , Aarakocra, and Auran

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

DnD 5e, PHB

Pot, Iron

Adventuring Gear Common

A mundane pot made of iron, small enough to be considered 'portable'. Its capacity is 1 gallon liquid.

Cost: 2gp Weight: 10 lbs.


 

DnD 5e SRD

Clothes, Common

Adventuring Gear Common

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

Cost: 5sp Weight: 3lb


 

Created by

WhiskeyTengu.

Statblock Type

Character Sheet (Legacy)

Link/Embed