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Michael Mori/Tibs

Wizard 3 Class & Level
Sage Background
A.S. A.Skeleton Race
CG Alignment

Strength 10
+0
Dexterity 12
+1
constitution 17
+3
intelligence 19
+4
wisdom 8
-1
charisma 14
+2
Total Hit Dice 3
Hit Die
1d6+3
+2 proficiency bonus
+0 Strength
+1 Dexterity
+2 Constitution
+6 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+1 Acrobatics
-1 Animal Handling
+6 Arcana
+0 Athletics
+2 Deception
+6 History
-1 Insight
+2 Intimidation
+6 Investigation
-1 Medicine
+6 Nature
-1 Perception
+2 Performance
+2 Persuasion
+6 Religion
+1 Sleight of Hands
+1 Stealth
-1 Survival
skills Daggers, Darts, Slings, 1/4 Staff, Light X-Bow S,R,W Common, Goblin, Orc, Draconic proficiencies

 
11
Armor Class
23
Hit Points
+0
Initiative
30
Speed
Attacks
Dagger
Component Pouch
Scholar's Pack
Spellbook
A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp
Equipment
I am quite horribly, horribly awkward in tense social situations. I like to listen to everyone in conversation when deciding what to do.
Personality Traits
I believe that there should be no limit on the pursuit of your dreams.
Ideals
I forget not all undead are as "mindful" as me.
Bonds
I tend to listen to other's conversations, which leads to me looking in places I do not belong.
Flaws
Arcane Recovery: 1/Day
Once per day when you finish a SR, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (Rounded Up) and none can be 6th level or higher.
Arcane Surge:
You have learned how to sacrifice some of your vitality to bolster the strength of the attack. When you make an attack and deal damage, you can choose to expend a hit die and roll it while adding a +1 to it, to deal that much extra damage on that attack.
You regain all hit dice expended this way when you take a long rest.
Grim Harvest: Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (Rounded Up) and none can be 6th level or higher. Arcane Surge: You have learned how to sacrifice some of your vitality to bolster the strength of the attack. When you make an attack and deal damage]
[block: to deal that much extra damage on that attack. You regain all hit dice expended this way when you take a long rest. Grim Harvest: Once per turn when you kill one or more creatures with a spell of 1st level or higher]
[block: or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead. Researcher: When you attempt to learn or recall a piece of lore]
[block: or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Ritual Casting: You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You do not need to have the spell prepared. Necromancy Savant: The gold and time you must spend to copy a necromancy spell into your spellbook are halved.]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: Arcane Soul Awakened Skeleton Organless Since you have no actual organs to poison]
[block: though you can consume food if you so wish. Dead Resemblance Being dead has a few benefits]
[block: you appear dead to all outward inspection. Undead Nature Due to your unique creation as an entity of magic and undeath]
[block: you are considered both a Humanoid and an Undead. Free Willed You are filled with strong magical energy]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Toll the Dead

0-level (Cantrip) Necromancy

Casting Time 1 Action
Range 60ft
Duration Instantaneous
Components V, S

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At higher levels: The spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

Class(es): Cleric, Warlock, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Divine Soul)

Level 1 Spells

Ray of Sickness

1-level Necromancy

Casting Time 1 Action
Range 60ft
Duration Instantaneous
Components V, S

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Class(es): Sorcerer, Wizard, Artificer (Alchemist), Cleric (Death Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Undying)

Level 2 Spells

Scorching Ray

2-level Evocation

Casting Time 1 Action
Range 120ft
Duration Instantaneous
Components V, S

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.   Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

Class(es): Sorcerer, Wizard, Artificer (Artillerist), Cleric (Light Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Fiend)

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

LuckyBuns.

Statblock Type

Character Sheet (Legacy)

Link/Embed