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Quetzu Huacan

palladin6 sorc1 7 Class & Level
----------- Background
faunus-couatl Race
Chaotic Good Alignment

Strength 18
+4
Dexterity 18
+4
constitution 20
+5
intelligence 12
+1
wisdom 16
+3
charisma 20
+5
Total Hit Dice 6
Hit Die
1d10+5
+3 proficiency bonus
+4 Strength
+4 Dexterity
+8 Constitution
+1 Intelligence
+6 Wisdom
+8 Charisma
saving throws
+4 Acrobatics
+3 Animal Handling
+7 Arcana
+7 Athletics
+5 Deception
+1 History
+9 Insight
+5 Intimidation
+1 Investigation
+3 Medicine
+1 Nature
+3 Perception
+5 Performance
+8 Persuasion
+1 Religion
+4 Sleight of Hands
+4 Stealth
+3 Survival
skills

 
18
Armor Class
97
Hit Points
+4
Initiative
30ft
Speed
greataxe mode: [1d20+8]1d12+5(semblance +1d8 elemental damage of my choosing) on a crit reduce ac by 1 for a turn
shotgun mode-buckshot [1d20+8]attacks in a 15ft cone, deals 3d4+1 up close, decreasing by 1d4 per distance away, can hit multiple targets.(after rolling to hit all in the cone that the ac beats are hit)
shotgun mode-slug [1d20+8]4d4+1 decreasing by 1d4 after every 10ft of distance from target.
Railgun mode: [1d20+8]1d8+1 increasing by 1d8 for each turn charged. Up to 4d8, Crit threshold reduced to 18 after two rounds.
Attacks
expertise: arcana,insight,-backstory(when using arcana for semblance modifier is +4 as expertise does not count towards semblance)
proficiency: persuasion,athletics


Proficiences
0-Green Flame Blade, firebolt, ray of frost.
1-Palladin: Bless, cure wounds, guiding bolt, protection from Evil and good, Purify food and Drink, Sheild of Faith
sorcerer:absorb elements, magic missile, shield
2-Palladin: enhance ability, lesser restoration
sorcerer: dragon's breath, invisibity, Mirror Image
Spellcasting
half plate-15+dex(2) ac

+1 Velourian Lionbreaker- On crit, Damage dice dealt from Semblance increase by 1-free action change forms
Greataxe: on a crit reduce ac by 1 for a turn
Shotgun, attacks in a 15ft cone, deals 3d4 up close, decreasing by 1d4 per distance away, can hit multiple targets.
(buckshot)
Shotgun, deals 4d4 single target, decreasing by 1d4 after every 10ft of distance from target. (slug)
Railgun: must be charged to fire. For every round charged deals an additional 1d8, and has Crit threshold reduced to 18 after two rounds. Max 4 rounds of charging.
Max damage potential, 4d8, Crit on 18-20
(gun dmg is Piercing)

potion of minor regeneration: Duration: 1 minute. Upon ingesting this potion, the person regains 1d4 HP per turn for the next minute its effects persist even after you hit 0 hp, just as a sidenote.
Equipment
Chipper, empathetic, loves nature.
Personality Traits
Tenets of Heroism
The tenets of the Oath of Heroism reflect a paladin's commitment to fulfilling their calling as a hero worthy of legend.

Actions over Words. Strive to be known by deeds not words.
Challenges Are but Tests. Every hardship serves to challenge your abilities and harden your resolve.
Embrace Destiny. You didn't choose this path, but it's yours to walk. And it will carry you into legend.
Hone the Body. Like raw stone, your body must be worked so its potential can be realized.
Ideals
30ft fly speed

Semblance: Elementalist
As a bonus action can change/add elemental dmg to weapon attacks(1d8)
As a reaction I can empower a fire cold or ice spell of an ally within 30ft to do so I must make an arcana check, dc 15 is +1 die to the spell damage, dc20 adds +2 die. This can only be used on one instance of damage. (I.E. only one ray of scorching ray)

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Know thy Enemy: May discern one trait or quality of an enemy without a roll, counts as a moderate success for insight to identify weaknesses or exploits.


Feats:
War caster

racial bonus: CHA +2, DEX +1

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palladin

Defense
While you are wearing armor, you gain a +1 bonus to AC.

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

By 3rd level, the divine magic flowing through you makes you immune to disease.

Channel Divinity
3rd-level Oath of Heroism feature
You gain the following two Channel Divinity options.
Peerless Athlete. You can use your Channel Divinity to augment your athleticism with divine favor. As a bonus action, you gain advantage on all Strength (Athletics) and Dexterity (Acrobatics) checks for the next 10 minutes.
Legendary Strike. You can use your Channel Divinity as a bonus action to guide your attacks: for 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.

Lay on Hands: 35

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.


Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

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sorcerer

Sorcery points: 7
metamagic: quicken, twinned

ASI 1: CHA +1 STR +1| feat


stat arrays
13,17,14,13,17,17
16,15,17,14,15,18
17,20,14,16,12,15
17,17,12,16,20,17-chosen
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

generalgarchomp.

Statblock Type

Character Sheet (Legacy)

Link/Embed